Grade 2
Other Arkansas Mathematics Standards sets
Other Arkansas Mathematics Standards sets
Grade 2
Number & Place Value
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Counting
- A.
Extend the counting sequence.2.NPV.A
- 1.
Count within 1,000 forwards and backwards by ones, tens, and hundreds from any given number.2.NPV.1
- 1.
- A.
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Place Value
- B.
Understand the base ten place value system.2.NPV.B
- 2.
Identify the value of hundreds, tens, and ones place in a three-digit number.2.NPV.2
- 3.
Read, write, and represent whole numbers up to 1,000 using concrete models or drawings, number names, and a variety of expanded forms.2.NPV.3
- 4.
Mentally add 10 or 100 to a given number in the range of 100-900 and mentally subtract 10 or 100 from a given number in the range of 100-900.2.NPV.4
- 2.
- B.
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Comparison
- C.
Use place value understanding to compare numbers.2.NPV.C
- 5.
Compare two three-digit numbers using symbols (<, =, >) based on the value of hundreds, tens, and ones in the given numbers.2.NPV.5
- 5.
- C.
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Fraction Foundations
- D.
Build a conceptual understanding of fractions.2.NPV.D
- 6.
Partition circles and rectangles into two, three, or four equal shares, describing the shares using the words halves, thirds, and fourths (or quarters).2.NPV.6
- 7.
Recognize that equal shares of identical wholes need not have the same shape.2.NPV.7
- 6.
- D.
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Computation & Algebraic Reasoning
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Operations & Properties
- A.
Perform operations using place value understanding and properties of operations.2.CAR.A
- 1.
Use mental strategies to fluently add and subtract within 20 with mastery by the end of second grade.2.CAR.1
- 2.
Use computational fluency to add and subtract within 100 using strategies based on place value, properties of operations, or the relationship between addition and subtraction.2.CAR.2
- 3.
Add up to four two-digit numbers with sums not exceeding 100 using strategies based on place value and properties of operations.2.CAR.3
- 4.
Use a number line to solve addition and subtraction problems within 100.2.CAR.4
- 5.
Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.2.CAR.5
- 6.
Use concrete models, drawings, or equations to solve addition and subtraction problems within 1000.2.CAR.6
- 1.
- A.
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Problem Solving
- B.
Solve real-world problems.2.CAR.B
- 7.
Solve one and two-step real-world problems involving addition and subtraction within 100 in situations of adding to, taking from, putting together, taking apart, and comparing unknowns in all positions.2.CAR.7
- 7.
- B.
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Algebraic Concepts
- C.
Develop and apply understanding of foundational algebraic concepts.2.CAR.C
- 8.
Determine whether a group of objects up to 20 has an odd or even number of members; write an equation to express an even number as a sum of two equal addends.2.CAR.8
- 8.
- C.
-
Geometry & Measurement
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Shapes
- A.
Analyze attributes of shapes to develop generalizations about their properties.2.GM.A
- 1.
Identify, describe, and draw two-dimensional shapes.<ul><li>Shapes include: triangles, regular pentagons, regular hexagons, and quadrilaterals (square, rectangle, trapezoid, parallelogram, rhombus)</li></ul>2.GM.1
- 2.
Identify and describe three-dimensional shapes based on the shape, number of faces, number of edges, and number of vertices.<ul><li>Shapes include: rectangular prisms, cubes, and square-based pyramids</li></ul>2.GM.2
- 1.
- A.
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Length & Width
- B.
Investigate measurement using rulers.2.GM.B
- 3.
Select appropriate measurement tools to estimate and measure the length of an object to the nearest whole inch or whole centimeters.2.GM.3
- 4.
Demonstrate how the length of an object does not change, regardless of the units used to measure it, by measuring the length of an object twice; use two different length units, describing how the two measurements relate to the size of the chosen unit.2.GM.4
- 5.
Measure to determine how much longer or shorter one object is than another, expressing the length difference in terms of a standard length whole unit.2.GM.5
- 6.
Solve real-world problems involving lengths of the same units, using addition and subtraction within 100.2.GM.6
- 3.
- B.
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Perimeter, Area, & Volume
- C.
Explore the perimeter and area of shapes.2.GM.C
- 7.
Solve real-world and mathematical problems to find the perimeter of polygons.2.GM.7
- 8.
Partition a rectangle into rows and columns of same-size squares, counting the total number of squares to find the area.2.GM.8
- 7.
- C.
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Time & Money
- D.
Explore time and money values and concepts.2.GM.D
- 9.
Using an analog clock, tell and write time to the nearest five minutes using colon notation and indicate a.m. or p.m.2.GM.9
- 10.
Describe relationships of time.<ul><li>Times include: seconds in a minute; minutes in an hour; hours in a day; days in a week; and days, weeks, and months in a year</li></ul>2.GM.10
- 11.
Solve real-world problems involving addition and subtraction of time intervals in half hours or hours.2.GM.11
- 12.
Count collections of mixed coins and solve real-world problems involving quarters, dimes, nickels, and pennies within 99¢ and whole dollar amounts.2.GM.12
- 9.
- D.
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Data Analysis
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Charts, Graphs, & Tables
- A.
Organize and analyze data.2.DA.A
- 1.
Use bar graphs, picture graphs, and line plots to organize and represent data, interpreting data with up to four categories.2.DA.1
- 2.
Ask and answer simple put together, take apart, and compare problems, using information presented in the bar graphs, picture graphs, and line plots.2.DA.2
- 1.
- A.
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Frequently asked questions
- What grade levels do these standards cover?
- Grade 2
- When were these standards adopted?
- 2023
- Where can I read the official document?
- Arkansas Mathematics Standards
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