Communication and Collaboration Strand

  • 1

    Demonstrate effective communication both individually and collaboratively. SC.4.CC.1

    1. 1

      Demonstrate ways that technology can foster teamwork. Example: Students can collaborate on geometric software to explore angle measures.SC.4.CC.1.1

    2. 2

      Demonstrate collaboration and problem-solving.SC.4.CC.1.2

    3. 3

      Discuss ways that collaboration can lead to innovation. Example: Students can read a text about a recent innovation and then discuss ways that collaboration was essential to the innovation process.SC.4.CC.1.3

    4. 4

      Explain why providing and receiving feedback from others can improve performance for projects.SC.4.CC.1.4

    5. 5

      Compare different communication technologies.SC.4.CC.1.5

  • 2

    Evaluate digital information resources.SC.4.CC.2

    1. 1

      Gather information from a variety of digital resources. SC.4.CC.2.1

    2. 2

      Organize information from digital resources.SC.4.CC.2.2

Personal Health and Safety Strand

  • 1

    Practice safe and healthy Internet practices. SC.4.HS.1

    1. 1

      Discuss what makes websites and applications appropriate for use at school. SC.4.HS.1.1

    2. 2

      Discuss how websites and applications can be utilized for different purposes. SC.4.HS.1.2

    3. 3

      Evaluate the permanence of content posted online.SC.4.HS.1.3

    4. 4

      Identify the legal and social consequences of cyberbullying.SC.4.HS.1.4

  • 2

    Explore the mental and physiological effects of digital device use.SC.4.HS.2

    1. 1

      Identify the impact of digital device usage on behavior. SC.4.HS.2.1

Computing Components Strand

  • 1

    Introduce foundational computer literacy skills.SC.4.CO.1

    1. 1

      Demonstrate keyboarding skills for communication. SC.4.CO.1.1

    2. 2

      Create and edit multimedia artifacts using digital tools.SC.4.CO.1.2

    3. 3

      Publish multimedia artifacts using digital tools based on feedback.SC.4.CO.1.3

    4. 4

      Determine whether software can be described as a system or application software.SC.4.CO.1.4

    5. 5

      Troubleshoot digital problems that may occur during daily use. SC.4.CO.1.5

    6. 6

      Discuss ways computers connect.SC.4.CO.1.6

    7. 7

      Compare hardware and software. SC.4.CO.1.7

Programming and Software Engineering Strand

  • 1

    Explain the purpose of coding. SC.4.PE.1

    1. 1

      Explain that when writing programs, a specific initial program environment is necessary. Example: If the game has a character, like a dog, who advances on the screen when it eats a bone, then the dog may need to go in another direction when it gets to the end of the screen.SC.4.PE.1.1

    2. 2

      Create a condition that will modify a situation or value in the program. Example: Use tally marks in a game to designate points and add or subtract tally marks based on the given condition of the game.SC.4.PE.1.2

  • 2

    Classify visual representations of data. SC.4.PE.2

    1. 1

      Collect, organize and graph data. Example: Survey the class to determine the median number of siblings in their house. Organize the data in a way that you can create a graphical representation of the data collected. SC.4.PE.2.1

    2. 2

      Analyze a graphical representation of data. Example: When a student is analyzing a graph, they will reference the collected data. SC.4.PE.2.2

  • 3

    Analyze problem-solving strategies. SC.4.PE.3

    1. 1

      Describe how computational thinking can be used to solve real-world issues in science and engineering.SC.4.PE.3.1

    2. 2

      Create a list of steps (algorithm) to solve a real-world problem.SC.4.PE.3.2

Technological Impact Strand

  • 1

    Research a period of technological progress.SC.4.TI.1

    1. 1

      Explain how over time digital literacy has been used to simplify tasks and functions. SC.4.TI.1.1

    2. 2

      Explore and identify the functions of adaptive technologies and how they have changed over time.SC.4.TI.1.2

    3. 3

      Explain how Artificial Intelligence (AI) affects our ability to access, create and modify content.SC.4.TI.1.3

    4. 4

      Compare human and computer performance on similar tasks.SC.4.TI.1.4

  • 2

    Explain the consequences of the misuse of information.SC.4.TI.2

    1. 1

      Define plagiarism and explore the impacts of plagiarized materials.SC.4.TI.2.1

Frequently asked questions

What grade levels do these standards cover?
Grade 4