Empowered Learner (EL)K-2.1

  • 1

    Students leverage technologies, including assistive technologies, to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences. K-2.1.1

    1. A

      Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes. K-2.1.1.A

      1. 1

        In collaboration with an educator, students consider and set personal learning goals and use appropriate technologies to demonstrate knowledge and reflection of the learning process. K-2.1.1.A.1

    2. B

      Build networks and customize their learning environments in ways that support the learning process.K-2.1.1.B

      1. 1

        With guidance from an educator, students explore various technologies that can be used to connect to others or customize learning environments to enhance their learning. K-2.1.1.B.1

    3. C

      Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. K-2.1.1.C

      1. 1

        With guidance from an educator, students recognize feedback from both people and technologies, make improvements, and use appropriate technologies to share their learning.K-2.1.1.C.1

    4. D

      Understand the various fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot technologies and transfer knowledge to explore emerging technologies. K-2.1.1.D

      1. 1

        With guidance from an educator, students use a variety of appropriate technologies that help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between technologies. K-2.1.1.D.1

Digital Citizen (DC)K-2.2

  • 1

    Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal, and ethical.K-2.2.1

    1. A

      Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world. K-2.2.1.A

      1. 1

        Students practice responsible use of technology through teacherguided online activities and interactions to understand how the digital space impacts their life. K-2.2.1.A.1

    2. B

      Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.K-2.2.1.B

      1. 1

        Students learn how to be careful when using devices and how to be safe online, follow safety rules when using the Internet, and collaborate with others. K-2.2.1.B.1

    3. C

      Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. K-2.2.1.C

      1. 1

        Students learn about ownership and sharing of information, and how to respect the work of others.K-2.2.1.C.1

    4. D

      Manage their personal data to maintain digital privacy and security and are aware of datacollection technology used to track their activity online. K-2.2.1.D

      1. 1

        Students learn about personal data and demonstrate an understanding that technology is all around them and the importance of keeping their personal data private.K-2.2.1.D.1

Knowledge Constructor (KC)K-2.3

  • 1

    Students critically curate a variety of digital resources using appropriate technologies, including assistive technologies, to construct knowledge, produce creative digital works, and make meaningful learning experiences for themselves and others.K-2.3.1

    1. A

      Plan and employ effective research strategies to locate information and other digital sources for their intellectual or creative pursuits. K-2.3.1.A

      1. 1

        Students learn how to use digital sources contained within a classroom platform or otherwise provided by the teacher, to find information on topics of academic and personal interests. K-2.3.1.A.1

    2. B

      Evaluate the accuracy, perspective, credibility, and relevance of information, media, data, and other digital sources.K-2.3.1.B

      1. 1

        Students learn how to evaluate digital sources using an age appropriate criteria. K-2.3.1.B.1

    3. C

      Curate information from digital sources using a variety of tools and methods to create collections of resources that demonstrate meaningful connections or conclusions. K-2.3.1.C

      1. 1

        Students have opportunities to explore a variety of teacher-selected tools to organize information and make connections to their learning. K-2.3.1.C.1

    4. D

      Actively explore real-world issues and problems, develop ideas and theories, and pursue answers and solutions. K-2.3.1.D

      1. 1

        Students explore and discuss realworld issues and problems and share their ideas about them with others.K-2.3.1.D.1

Innovative Designer (ID) K-2.4

  • 1

    Students use a variety of technologies, including assistive technologies, within a design process to identify and solve problems by creating new, useful or imaginative solutions or iterations. K-2.4.1

    1. A

      Know and use appropriate technologies in a purposeful design process for generating ideas, testing theories, creating innovative digital works, or solving authentic problems. K-2.4.1.A

      1. 1

        With guidance from an educator, students use appropriate digital and nondigital technologies to ask questions, suggest solutions, test ideas to solve problems, and share their learning through a creative artifact.K-2.4.1.A.1

    2. B

      Select and use appropriate technologies to plan and manage a design process that considers design constraints and calculated risks. K-2.4.1.B

      1. 1

        With guidance from an educator, students select and use appropriate digital and nondigital technologies in a design process and are aware of the systematic process of designing. K-2.4.1.B.1

    3. C

      Use appropriate technologies to develop, test, and refine prototypes as part of a cyclical design process. K-2.4.1.C

      1. 1

        With guidance from an educator, students use the appropriate digital and nondigital technologies in a cyclical design process to develop ideas or creations, test, and refine if necessary. K-2.4.1.C.1

    4. D

      Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.K-2.4.1.D

      1. 1

        With guidance from an educator, students learn how to persevere when working to complete a challenging task.K-2.4.1.D.1

Computational Thinker (CT)K-2.5

  • 1

    Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods, including those that leverage assistive technologies, to develop and test solutions. K-2.5.1

    1. A

      Formulate problem definitions suited for technologyassisted methods such as data analysis, modeling and algorithmic thinking in exploring and finding solutions. K-2.5.1.A

      1. 1

        With the guidance of an educator, students create, identify, explore, and solve problems by using appropriate technologies to design and test their solutions.K-2.5.1.A.1

    2. B

      Collect data or identify relevant data sets, use appropriate technologies to analyze them, and represent data in various ways to facilitate problemsolving and decision-making. K-2.5.1.B

      1. 1

        Students analyze appropriate data and look for similarities in order to identify patterns and categories. K-2.5.1.B.1

    3. C

      Break problems into component parts, extract key information, and develop descriptive models, using technologies when appropriate, to understand complex systems or facilitate problem-solving. K-2.5.1.C

      1. 1

        Students learn strategies to break a problem into parts and identify ways to solve the problem using digital and nondigital technologies, when appropriate. K-2.5.1.C.1

    4. D

      Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions. K-2.5.1.D

      1. 1

        Students understand how technology is used to make a task easier or repeatable and can identify real-world examples.K-2.5.1.D.1

Creative Communicator (CC)K-2.6

  • 1

    Students communicate clearly and express themselves creatively for a variety of purposes using appropriate technologies (including assistive technologies), styles, formats, and digital media appropriate to their goals.K-2.6.1

    1. A

      Choose the appropriate technologies and resources for meeting the desired objectives of their creation or communication.K-2.6.1.A

      1. 1

        Students learn how to select and use appropriate technologies to create products or for communicating with others.K-2.6.1.A.1

    2. B

      Create original works or responsibly repurpose or remix digital resources into new creations.K-2.6.1.B

      1. 1

        Students use appropriate technologies to create original works. K-2.6.1.B.1

    3. C

      Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.K-2.6.1.C

      1. 1

        Students share and communicate ideas in a variety of ways—visual, audio, etc. K-2.6.1.C.1

    4. D

      Publish or present content that customizes the message and medium for the intended audiences. K-2.6.1.D

      1. 1

        Students select and use appropriate technologies to share ideas with different people.K-2.6.1.D.1

Global Collaborator (GC) K-2.7

  • 1

    Students use appropriate technologies, including assistive technologies, to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. K-2.7.1

    1. A

      Use appropriate technologies to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.K-2.7.1.A

      1. 1

        With the guidance of an educator, students explore appropriate technologies to safely connect with friends and people outside their neighborhood, city, and areas beyond.K-2.7.1.A.1

    2. B

      Use collaborative technologies to work with others, including peers, experts, and community members to examine issues and problems from multiple viewpoints. K-2.7.1.B

      1. 1

        Students use collaborative technologies to work with others, including peers, school/division personnel, experts, and local community members to consider the perspective of others.K-2.7.1.B.1

    3. C

      Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal. K-2.7.1.C

      1. 1

        Students take on different team roles and use appropriate technologies to complete projects.K-2.7.1.C.1

    4. D

      Explore local and global issues and use collaborative technologies to work with others to investigate solutions. K-2.7.1.D

      1. 1

        Students use collaborative technologies to work with others to understand problems and suggest solutions. K-2.7.1.D.1

Frequently asked questions

What grade levels do these standards cover?
Kindergarten, Grade 1, and Grade 2