Gave Development and Design - Year 3
Other Arkansas Computer Science and Computing sets
Other Arkansas Computer Science and Computing sets
Computational Thinking and Problem Solving
- 1
Students will analyze and utilize problem-solving strategies.
- 1
Leverage problem-solving strategies to solve problems of level-appropriate complexityCSGD.Y3.1.1
- 2
Analyze and utilize multiple representations of problem-solving logic used to solve problems of appropriate complexityCSGD.Y3.1.2
- 3
Analyze and utilize collaborative methods in problem solving of level-appropriate complexityCSGD.Y3.1.3
- 4
Analyze and utilize level-appropriate troubleshooting strategies for hardware and software CSGD.Y3.1.4
- 5
Decompose problems of level-appropriate complexityCSGD.Y3.1.5
- 1
- 2
Students will analyze and utilize connections between concepts of mathematics and computer science.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.2.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.2.2
- 3
Continuation of this standard is not specifically included or excludedCSGD.Y3.2.3
- 4
Continuation of this standard is not specifically included or excluded CSGD.Y3.2.4
- 5
Continuation of this standard is not specifically included or excludedCSGD.Y3.2.5
- 6
Continuation of this standard is not specifically included or excludedCSGD.Y3.2.6
- 7
Research and utilize physics and mathematical principles to adapt to more immersive game mechanicsCSGD.Y3.2.7
- 1
Data, Information, and Security
- 3
Students will analyze and utilize data through the use of computing devices.
- 1
Utilize data structures (e.g., graphs, linked lists, maps, queues, sets, stacks, trees) based on functionality, performance, and storage tradeoffs to support the creation of larger computational artifactsCSGD.Y3.3.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.3.2
- 3
Simulate a system utilizing an abstract model by reproducing its behaviorCSGD.Y3.3.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.3.4
- 5
Continuation of this standard is not specifically included or excludedCSGD.Y3.3.5
- 6
Continuation of this standard is not specifically included or excludedCSGD.Y3.3.6
- 1
- 4
Students will analyze and utilize concepts of cybersecurity.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.4.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.4.2
- 3
Research security issues that lead to compromised video games and security measures to mitigate these issuesCSGD.Y3.4.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.4.4
- 1
Algorithms and Programs
- 5
Students will create, evaluate, and modify algorithms.
- 1
Design and implement algorithms to solve studentidentified problems of level-appropriate complexityCSGD.Y3.5.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.5.2
- 3
Evaluate the qualities of level-appropriate studentcreated and non-student-created algorithms in terms of time and space complexities (e.g., Big O notation) CSGD.Y3.5.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.5.4
- 5
Continuation of this standard is not specifically included or excludedCSGD.Y3.5.5
- 1
- 6
Students will create programs to solve problems.
- 1
Create programs to solve problems of levelappropriate complexity utilizing inheritance and polymorphismCSGD.Y3.6.1
- 2
Discuss and apply best practices of user experience design for building video gamesCSGD.Y3.6.2
- 3
Determine the scope and state of variables defined in classes and class methods involving inheritance and polymorphismCSGD.Y3.6.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.6.4
- 5
Continuation of this standard is not specifically included or excludedCSGD.Y3.6.5
- 6
Utilize libraries or application programming interfaces (API) to create programming solutions for level-appropriate problemsCSGD.Y3.6.6
- 7
Continuation of this standard is not specifically included or excludedCSGD.Y3.6.7
- 8
Design and create a game utilizing appropriate core areas of digital game designCSGD.Y3.6.8
- 9
Research and utilize level-appropriate concepts related to updating and rendering game assets and their relation to game performance metrics (e.g., frames per second, frame times, render times)CSGD.Y3.6.9
- 10
Describe how the relationship between the subjective and objective mechanics of a game contributes to its overall playability and engagementCSGD.Y3.6.10
- 1
Computers and Communications
- 7
Students will analyze the utilization of computers within industry.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.7.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.7.2
- 3
Create and utilize level-appropriate assets (e.g., 2D/3D models, animations, music, sound effects, textures, visual effects) in a gameCSGD.Y3.7.3
- 1
- 8
Students will analyze communication methods and systems used to transmit information among computing devices.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.8.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.8.2
- 3
Continuation of this standard is not specifically included or excludedCSGD.Y3.8.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.8.4
- 1
- 9
Students will utilize appropriate hardware and software.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.9.1
- 2
Contribute to team collaboration in the development of a computational artifact (e.g, creating and managing repositories) CSGD.Y3.9.2
- 3
Continuation of this standard is not specifically included or excludedCSGD.Y3.9.3
- 4
Research and utilize various hardware components (e.g., augmented/virtual reality devices, game controllers, input and output devices, robotics components, sensors) as they relate to studentdeveloped computational artifactsCSGD.Y3.9.4
- 5
Utilize a level-appropriate game engine and supporting libraries (e.g., images, sounds, sprites, text effects)CSGD.Y3.9.5
- 1
Professionalism and Impacts of Computing
- 10
Students will analyze the impacts of technology and professionalism within the computing community.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.2
- 3
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.4
- 5
Utilize an appropriate development life cycle process (e.g., Agile, spiral, waterfall) while building a project of level-appropriate complexityCSGD.Y3.10.5
- 6
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.6
- 7
Demonstrate industry-relevant technical and soft skillsCSGD.Y3.10.7
- 8
Utilize team roles in the game development and design processCSGD.Y3.10.8
- 9
Evaluate the quality and impact of a professional digital portfolioCSGD.Y3.10.9
- 10
Create and maintain a professional digital portfolio comprised of self-created workCSGD.Y3.10.10
- 11
Utilize and model effective professional project management toolsCSGD.Y3.10.11
- 12
Continuation of this standard is not specifically included or excludedCSGD.Y3.10.12
- 1
- 11
Students will demonstrate understanding of storytelling with data and appropriately communicate about technical information.
- 1
Continuation of this standard is not specifically included or excludedCSGD.Y3.11.1
- 2
Continuation of this standard is not specifically included or excludedCSGD.Y3.11.2
- 3
Continuation of this standard is not specifically included or excludedCSGD.Y3.11.3
- 4
Continuation of this standard is not specifically included or excludedCSGD.Y3.11.4
- 5
Continuation of this standard is not specifically included or excludedCSGD.Y3.11.5
- 1
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- Where can I read the official document?
- Arkansas Computer Science and Computing Standards High School Game Development and Design 2020
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