Computing SystemsCS

  • D.

    DevicesD

    1. 1

      Demonstrate how to operate a variety of computing devices.K.CS.D.01

  • HS.

    Hardware and SoftwareHS

    1. 1

      Use appropriate terminology to locate and identify common computing devices and components in a variety of environments (e.g. turn on, navigate, open/close programs/apps).K.CS.HS.01

    2. 2

      Identify and use software that controls computing devices (e.g. programs, browsers, websites, and applications).K.CS.HS.02

  • IO.

    Input and OutputIO

    1. 1

      Identify and apply basic input/output skills. K.CS.IO.01

      1. a

        Input (keyboarding, mouse, touchscreen, voice, camera, robotics, interactive board) K.CS.IO.01.a

      2. b

        Output (monitor, screen, printer, robotics, audio). K.CS.IO.01.b

  • T.

    TroubleshootingT

    1. 1

      Recognize that computing systems might not work as expected and use accurate terminology to identify simple hardware or software problems (e.g. volume turned down on headphones, monitor turned off).K.CS.T.01

Networks & the InternetNI

  • NCO.

    Network Communication & OrganizationNCO

    1. 1

      Recognize and use computing devices to connect with people or other devices using a network to communicate, access, and share information as a class (e.g. the internet, video conferencing, email, file transfer). K.NI.NCO.01

  • C.

    CybersecurityC

    1. 1

      Use a form of secure access to protect private information and discuss the effects of password misuse (e.g. logging into a device, educational websites, authentication, thumbprint recognition).K.NI.C.01

Data AnalysisDA

  • S.

    StorageS

    1. 1

      With guidance, demonstrate that computing devices can save information as data that can be searched, modified, and saved or deleted (e.g. save photos, files, or videos).K.DA.S.01

  • C.

    CollectionC

    1. 1

      Students will learn how data about themselves and the world around them is collected, used, and organized in a meaningful way.K.DA.C.01

  • CVT.

    Visualization & TransformationCVT

    1. 1

      Students represent collected data in a visual way through a computing device (e.g. charts, graphs, tables).K.DA.CVT.01

  • IM.

    Inference and ModelsIM

    1. 1

      Students look for patterns in data, make predictions, make a model, and draw conclusions (e.g. make predictions on weather data, butterfly life cycle, etc.) and present in a picture graph or pattern.K.DA.IM.01

Algorithms and ProgrammingAP

  • A.

    AlgorithmsA

    1. 1

      Construct and execute algorithms (set of step-by-step instructions) that includes sequencing and simple loops to accomplish a task, both independently, collaboratively, with or without a computing device (e.g. verbally, kinesthetically, with robot devices or a programming language, block coding).K.AP.A.01

  • V.

    VariablesV

    1. 1

      With guidance, recognize that numbers represent different types of data using numbers or other symbols (e.g. thumbs up/thumbs down for yes/no color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).K.AP.V.01

  • C.

    ControlC

    1. 1

      With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing events and simple loops (e.g. emphasizing beginning, middle, and end; collaborative programming).K.AP.C.01

  • M.

    ModularityM

    1. 1

      With guidance, decompose (break down) a larger problem into smaller subproblems or combine simple tasks to make something more complex.K.AP.M.01

  • PD.

    Program DevelopmentPD

    1. 1

      Create a design document to illustrate thoughts, ideas and stories in a sequential manner (e.g. storyboard, mindmap, sequential graphic organizer).K.AP.PD.01

    2. 2

      With guidance, give credit to ideas, creations, and solutions of others while developing algorithms (e.g. using code, music, pictures). K.AP.PD.02

    3. 3

      With guidance, independently or collaboratively construct, execute, and debug (identify and fix) algorithms using a programming language and or an unplugged activity that includes sequencing (e.g. use block based programming).K.AP.PD.03

    4. 4

      Use correct terminology in the development of an algorithm to solve a simple problem (e.g. beginning, middle, end). K.AP.PD.04

Impacts of ComputingIC

  • C.

    CultureC

    1. 1

      Understand different ways in which types of technologies are used in your daily life.K.IC.C.01

  • SI.

    Social InteractionsSI

    1. 1

      With guidance identify appropriate manners while participating in an online environment. (Digital Citizenship - focus on Digital Literacy and Digital Etiquette)K.IC.SI.01

  • H.

    HistoryH

    1. 1

      Discuss examples of how computing technology has changed and improved the way people live, work, and interact.K.IC.H.01

  • SLE.

    Safety, Law, & EthicsSLE

    1. 1

      Practice responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software.K.IC.SLE.01

  • CP.

    Community PartnershipsCP

    1. 1

      Understand that a wide range of jobs require knowledge or use of computer science. K.IC.CP.01

Frequently asked questions

What grade levels do these standards cover?
Kindergarten
Where can I read the official document?
Kansas Computer Science Standards Grades P-12