Personal, Community, Global, and Ethical ImpactSC.CS-PC

  • 1.

    Responsible use of technology and informationSC.CS-PC.1

    1. 1.

      Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).SC.K2.CS-PC.1.1

    2. 2.

      Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.SC.K2.CS-PC.1.2

    3. 3.

      Identify safe and unsafe examples of online communications.SC.K2.CS-PC.1.3

    4. 4.

      Explain that a password helps protect the privacy of information.SC.K2.CS-PC.1.4

  • 2.

    The impact of computing resources on local and global societySC.CS-PC.2

    1. 1.

      Identify and describe how people use many types of technologies in their daily work and personal lives.SC.K2.CS-PC.2.1

    2. 2.

      Communicate about technology using developmentally appropriate terminology.SC.K2.CS-PC.2.2

    3. 3.

      Recognize that people use computing technology in the workplace to perform many important tasks and functions.SC.K2.CS-PC.2.3

  • 4.

    Security, privacy, information sharing, ownership, licensure and copyrightSC.CS-PC.4

    1. 1.

      Explain that some information is private and should not be shared online.SC.K2.CS-PC.4.1

Communication and CollaborationSC.CS-CC

  • 1.

    Communication and collaborationSC.CS-CC.1

    1. 1.

      Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).SC.K2.CS-CC.1.1

    2. 2.

      Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).SC.K2.CS-CC.1.2

    3. 3.

      Collaborate and cooperate with peers, teachers, and others using technology to solve problems.SC.K2.CS-CC.1.3

    4. 4.

      Provide and accept constructive criticism on a collaborative project.SC.K2.CS-CC.1.4

Communication Systems and ComputingSC.CS-CS

  • 1.

    Modeling and SimulationsSC.CS-CS.1

    1. 1.

      Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).SC.K2.CS-CS.1.1

    2. 2.

      Describe how models and simulations can be used to solve real world issues in science and engineering.SC.K2.CS-CS.1.2

    3. 3.

      Describe how models represent a real-life system (e.g., globe or map).SC.K2.CS-CS.1.3

    4. 4.

      Solve questions individually and collaboratively using models.SC.K2.CS-CS.1.4

  • 2.

    Problem solving and AlgorithmsSC.CS-CS.2

    1. 1.

      Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.SC.K2.CS-CS.2.1

    2. 2.

      Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).SC.K2.CS-CS.2.2

    3. 3.

      Solve real life issues in science and engineering using computational thinking.SC.K2.CS-CS.2.3

    4. 4.

      Define an algorithm as a sequence of defined steps.SC.K2.CS-CS.2.4

    5. 5.

      Create simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).SC.K2.CS-CS.2.5

    6. 6.

      Illustrate thoughts, ideas, and stories in a step-by-step manner use writing tools, digital cameras, and drawing tools.SC.K2.CS-CS.2.6

    7. 7.

      Develop and present an algorithm using tangible materials.SC.K2.CS-CS.2.7

    8. 8.

      Gather and organize information using concept-mapping tools.SC.K2.CS-CS.2.8

  • 3.

    Digital toolsSC.CS-CS.3

    1. 1.

      Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.SC.K2.CS-CS.3.1

    2. 2.

      Create, review and revise artifacts that include text, images and audio using digital tools.SC.K2.CS-CS.3.2

  • 4.

    Hardware and softwareSC.CS-CS.4

    1. 1.

      Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).SC.K2.CS-CS.4.1

    2. 2.

      Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).SC.K2.CS-CS.4.2

    3. 3.

      Explain that a computer program is running when a program or command is executed.SC.K2.CS-CS.4.3

  • 6.

    Human–Computer interactions and Artificial IntelligenceSC.CS-CS.6

    1. 1.

      Identify tasks that are made easier because of computers.SC.K2.CS-CS.6.1

Computer Practices and ProgrammingSC.CS-CP

  • 1.

    Data AnalysisSC.CS-CP.1

    1. 1.

      Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).SC.K2.CS-CP1.1

    2. 2.

      Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).SC.K2.CS-CP.1.2

    3. 3.

      Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.SC.K2.CS-CP.1.3

    4. 4.

      Create data visualizations (e.g., charts and infographics), individually and collaboratively.SC.K2.CS-CP.1.4

  • 2.

    Computer Programming BasicsSC.CS-CP.2

    1. 1.

      Define a computer program as a set of commands created by people to do something.SC.K2.CS-CP.2.1

    2. 2.

      Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.SC.K2.CS-CP.2.2

    3. 3.

      Explain that computers only follow the program's instructions.SC.K2.CS-CP.2.3

    4. 4.

      Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).SC.K2.CS-CP.2.4

  • 3.

    Programming ApplicationsSC.CS-CP.3

    1. 1.

      Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.SC.K2.CS-CP.3.1

    2. 2.

      Prepare a simple presentation of digital products and applications.SC.K2.CS-CP.3.2

Frequently asked questions

What grade levels do these standards cover?
Grade 1, Grade 2, and Kindergarten
When were these standards adopted?
2016