COMPUTATIONAL THINKING (CT)

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    Computing Systems

    1. 1

      Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).K-2.CT.1.1

    2. 2

      Use digital tools to create original artifacts.K-2.CT.1.2

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    Data and Analysis

    1. 1

      Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).K-2.CT.2.1

    2. 2

      Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.K-2.CT.2.2

    3. 3

      Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.K-2.CT.2.3

    4. 4

      Analyze age-appropriate data and look for similarities in order to identify patterns and categories.K-2.CT.2.4

    5. 5

      Identify a problem and select appropriate technology tools to explore and find solutions. K-2.CT.2.5

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    Impacts of Computing

    1. 1

      Share ideas in multiple ways using digital tools.K-2.CT.3.1

    2. 2

      Select technology to share ideas with different people. K-2.CT.3.2

    3. 3

      Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.K-2.CT.3.3

    4. 4

      Use a design process to develop ideas or creations, and they test their design and redesign if necessary.K-2.CT.3.4

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    Algorithms and Programming

    1. 1

      Construct and test problem solutions using a block-based and/or visual programming.K-2.CT.4.1

    2. 2

      Construct an algorithm to accomplish a task.K-2.CT.4.2

    3. 3

      Follow the sequencing in an algorithm.K-2.CT.4.3

    4. 4

      Break a problem into parts and identify ways to solve the problem.K-2.CT.4.4

    5. 5

      Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed. K-2.CT.4.5

    6. 6

      Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.K-2.CT.4.6

    7. 7

      Understand how technology is used to make a task easier or repeatable and can identify real-world examples. K-2.CT.4.7

DIGITAL LITERACY (DL) 

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    Empowered Learner

    1. 1

      Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.K-2.DL.1.1

    2. 2

      Understand that a wide range of jobs require knowledge or use of computing.K-2.DL.1.2

    3. 3

      Demonstrate an understanding that technology is all around them and the importance of keeping their information private.K-2.DL.1.3

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    Digital Citizen

    1. 1

      Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.K-2.DL.2.1

    2. 2

      Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.K-2.DL.2.2

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    Knowledge Constructor 

    1. 1

      Locate and identify computing, input, and output devices in a variety of environments.K-2.DL.3.1

    2. 2

      Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.K-2.DL.3.2

    3. 3

      Identify, using accurate terminology, simple hardware and software problems. K-2.DL.3.3

    4. 4

      Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.K-2.DL.3.4

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    Creative Communicator

    1. 1

      Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).K-2.DL.4.1

    2. 2

      Choose different tools for creating something new for communicating with others.   K-2.DL.4.2

    3. 3

      Use technology to communicate with others and to look at problems from different perspectives. K-2.DL.4.

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    Global Collaborator

    1. 1

      Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.K-2.DL.5.1

Frequently asked questions

What grade levels do these standards cover?
Kindergarten, Grade 1, and Grade 2
Where can I read the official document?
K-8 Technology Standards