COMPUTATIONAL THINKING (CT)
Computing Systems
- 1
Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).K-2.CT.1.1
- 2
Use digital tools to create original artifacts.K-2.CT.1.2
- 1
Data and Analysis
- 1
Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).K-2.CT.2.1
- 2
Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.K-2.CT.2.2
- 3
Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.K-2.CT.2.3
- 4
Analyze age-appropriate data and look for similarities in order to identify patterns and categories.K-2.CT.2.4
- 5
Identify a problem and select appropriate technology tools to explore and find solutions. K-2.CT.2.5
- 1
Impacts of Computing
- 1
Share ideas in multiple ways using digital tools.K-2.CT.3.1
- 2
Select technology to share ideas with different people. K-2.CT.3.2
- 3
Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.K-2.CT.3.3
- 4
Use a design process to develop ideas or creations, and they test their design and redesign if necessary.K-2.CT.3.4
- 1
Algorithms and Programming
- 1
Construct and test problem solutions using a block-based and/or visual programming.K-2.CT.4.1
- 2
Construct an algorithm to accomplish a task.K-2.CT.4.2
- 3
Follow the sequencing in an algorithm.K-2.CT.4.3
- 4
Break a problem into parts and identify ways to solve the problem.K-2.CT.4.4
- 5
Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed. K-2.CT.4.5
- 6
Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.K-2.CT.4.6
- 7
Understand how technology is used to make a task easier or repeatable and can identify real-world examples. K-2.CT.4.7
- 1
DIGITAL LITERACY (DL)
Empowered Learner
- 1
Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.K-2.DL.1.1
- 2
Understand that a wide range of jobs require knowledge or use of computing.K-2.DL.1.2
- 3
Demonstrate an understanding that technology is all around them and the importance of keeping their information private.K-2.DL.1.3
- 1
Digital Citizen
- 1
Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.K-2.DL.2.1
- 2
Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.K-2.DL.2.2
- 1
Knowledge Constructor
- 1
Locate and identify computing, input, and output devices in a variety of environments.K-2.DL.3.1
- 2
Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.K-2.DL.3.2
- 3
Identify, using accurate terminology, simple hardware and software problems. K-2.DL.3.3
- 4
Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.K-2.DL.3.4
- 1
Creative Communicator
- 1
Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).K-2.DL.4.1
- 2
Choose different tools for creating something new for communicating with others. K-2.DL.4.2
- 3
Use technology to communicate with others and to look at problems from different perspectives. K-2.DL.4.
- 1
Global Collaborator
- 1
Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.K-2.DL.5.1
- 1
Frequently asked questions
- What grade levels do these standards cover?
- Kindergarten, Grade 1, and Grade 2
- Where can I read the official document?
- K-8 Technology Standards
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