Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.6-8.1
- a.
Students articulate personal learning goals, select, and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.6-8.1.a.
- b.
Students identify and begin to develop online networks of experts and peers to customize their learning environments in accordance with school policy.6-8.1.b.
- c.
Students integrate feedback from people and digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.6-8.1.c.
- d.
Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies.6-8.1.d.
Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.6-8.2
- a.
Students cultivate their digital identities and reputations within a digital environment and understand that digital actions are permanent.6-8.2.a.
- b.
Students demonstrate and advocate for positive, safe, legal, and ethical behavior when using technology and when interacting with others online.6-8.2.b.
- c.
Students demonstrate and advocate for an understanding of intellectual property including copyright, permission, and fair use by including appropriate citation and attribution elements.6-8.2.c.
- d.
Students demonstrate an understanding of what personal data is, how it is collected, and how to keep it private and secure, including the awareness of current technology terms and processes.6-8.2.d.
Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.6-8.3
- a.
Students practice and improve research strategies to locate information and other resources for their intellectual or creative pursuits.6-8.3.a.
- b.
Students practice evaluating the accuracy, perspective, credibility, and relevance of information, media, data or other resources.6-8.3.b.
- c.
Students locate and collect a variety of resources and organize information to make meaningful connections.6-8.3.c.
- d.
Students explore real-world problems and issues and actively pursue solutions for them.6-8.3.d.
Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.6-8.4
- a.
Students engage in a design process for generating and testing ideas and developing innovative products to solve problems. 6-8.4.a.
- b.
Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks.6-8.4.b.
- c.
Students engage in a design process to develop, test, and revise prototypes, embrace the iterative process of trial and error, and understand setbacks as potential opportunities for improvement.6-8.4.c.
- d.
Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.6-8.4.d.
Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.6-8.5
- a.
Students practice defining and solving problems by selecting technology for data analysis, modeling, and algorithmic thinking.6-8.5.a.
- b.
Students find and organize data and use technology to analyze and represent it to solve problems and make decisions.6-8.5.b.
- c.
Students break problems into component parts, identify key pieces, and use that information to solve problems.6-8.5.c.
- d.
Students understand how automation works and apply algorithmic thinking to design and automate solutions.6-8.5.d.
Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.6-8.6
- a.
Students select appropriate platforms and tools to create, share, and communicate their work effectively.6-8.6.a.
- b.
Students create original works or responsibly repurpose digital resources into new creative works.6-8.6.b.
- c.
Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily.6-8.6.c.
- d.
Students publish or present content designed for intended audiences and select platforms that effectively convey their ideas.6-8.6.d.
Standard 7. Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.6-8.7
- a.
Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.6-8.7.a.
- b.
Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain a broader perspective. 6-8.7.b.
- c.
Students perform a variety of roles within a team, using age-appropriate technology to complete a project or solve a problem.6-8.7.c.
- d.
Students work with others, using collaborative technologies to explore local and global issues and investigate and advocate for possible solutions.6-8.7.d.
Frequently asked questions
- What grade levels do these standards cover?
- Grade 6, Grade 7, and Grade 8
- Where can I read the official document?
- Arizona Educational Technology Standards 2022
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