Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.K-2.1

  • a.

    Students, with guidance, consider and set personal learning goals and utilize appropriate technology to demonstrate knowledge and reflect on the learning process.K-2.1.a

  • b.

    Students, with guidance, learn about technologies that can be used to connect to others and demonstrate the ability to link purpose with resource(s) to enhance and customize their learning.K-2.1.b

  • c.

    Students, with guidance, learn to recognize feedback from both people and features embedded in digital tools, and use age appropriate technology to share learning.K-2.1.c

  • d.

    Students, with guidance, learn to recognize commonalities and fundamental structures across digital tools and begin to transfer learning between tools or learning environments.K-2.1.d

Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.K-2.2

  • a.

    Students, with guidance, discuss and develop their digital identity through responsible use of technology.K-2.2.a

  • b.

    Students, with guidance, engage in positive and safe behavior when using devices and working online with others.K-2.2.b

  • c.

     Students, with guidance, begin to develop an understanding of ownership, sharing of information, and how to respect the work of others.K-2.2.c

  • d.

    Students, with guidance, demonstrate the importance of keeping their information private.K-2.2.d

Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.K-2.3

  • a.

    Students, with guidance, use provided digital tools and resources to find information on topics of interest.K-2.3.a

  • b.

    Students, with guidance, become familiar with age-appropriate criteria for evaluating digital content.K-2.3.b

  • c.

    Students, with guidance, use a variety of provided tools to organize information and make connections to their learning.K-2.3.c

  • d.

    Students, with guidance, explore real-world issues and share their ideas about them with others.K-2.3.d

Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.K-2.4

  • a.

    Students, with guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.K-2.4.a

  • b.

     Students, with guidance, use age appropriate digital and/or nondigital tools to describe the steps in a design process.K-2.4.b

  • c.

    Students, with guidance, use a design process to develop ideas or creations, test their design, and redesign as necessary.K-2.4.c

  • d.

    Students demonstrate perseverance when working to complete a challenging task.K-2.4.d

Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.K-2.5

  • a.

     Students, with guidance, identify a problem and select appropriate technology tools to explore and find solutions.K-2.5.a

  • b.

    Students, with guidance, analyze age appropriate data and look for similarities in order to identify patterns and categories.K-2.5.b

  • c.

    Students, with guidance, break a problem into parts and identify ways to solve the problem.K-2.5.c

  • d.

    Students discuss and develop an understanding of how technology is used to make a task easier or repeatable and can identify real-world examples.K-2.5.d

Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.K-2.6

  • a.

    Students, with guidance, use a variety of tools for creating something new and communicating with others.K-2.6.a

  • b.

    Students, with guidance, create original works using digital tools and resources.K-2.6.b

  • c.

    Students, with guidance, create digital artifacts to share ideas in multiple formats.K-2.6.c

  • d.

    Students, with guidance, select the appropriate technology for sharing their ideas with intended audiences.K-2.6.d

Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.K-2.7

  • a.

    Students, with guidance, use digital tools to work with other learners and get to know people within their local community and beyond.K-2.7.a

  • b.

    Students, with guidance, use technology to communicate with others and to look at problems from different perspectives.K-2.7.b

  • c.

    Students, with guidance, take on various team roles and use age appropriate technology to complete projects.K-2.7.c

  • d.

    Students, with guidance, use age appropriate technology to work together to demonstrate an understanding of local or global issues and suggest possible solutions.K-2.7.d

Frequently asked questions

What grade levels do these standards cover?
Kindergarten, Grade 2, and Grade 1
Where can I read the official document?
Arizona Educational Technology Standards 2022

Keep exploring

Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.