8th Grade
Other South Dakota Educational Technology sets
Other South Dakota Educational Technology sets
Empowered Learner
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
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Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.8.ET.EL.1
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Set and communicate personal learning goals, use digital tools to share with others, and reflect on their learning.8.ET.EL.1.1
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Use a variety of digital tools to achieve their learning goals and justify the rationale for their selection.8.ET.EL.1.2
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Create a digital portfolio to share their work and receive feedback from peers.8.ET.EL.1.3
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With or without support, students build networks of experts and peers to enhance their learning.8.ET.EL.2
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Apply individually selected and school approved virtual learning environments to collaborate, present, and publish information.8.ET.EL.2.1
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Use collaborative technology to build a personal learning network.8.ET.EL.2.2
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Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.8.ET.EL.3
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Evaluate a variety of digital tools and methods to effectively and efficiently gather and publish information.8.ET.EL.3.1
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Utilize digital communication tools to obtain feedback to improve the overall quality of the product.8.ET.EL.3.2
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Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.8.ET.EL.4
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Implement the use of keyed technology to produce a product in any learning environment.8.ET.EL.4.1
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Demonstrate the ability to locate and use documentation and online resources to help solve hardware/software problems.8.ET.EL.4.2
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Apply their knowledge and skills from existing technologies and devices to successfully use new technologies.8.ET.EL.4.3
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Demonstrate knowledge of a variety of multimedia tools to complete a task.8.ET.EL.4.4
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Computational Thinker
Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.
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Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.8.ET.CT.1
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Investigate and compare the digital tools used to analyze data and create models for problem solving.8.ET.CT.1.1
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Recommend and integrate applications that could be extended to other situations8.ET.CT.1.2
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Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.8.ET.CT.2
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Use data and patterns to design an efficient system to formulate solutions to test for intended outcomes.8.ET.CT.2.1
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Compare the effect one system has on another system.8.ET.CT.2.2
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Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.8.ET.CT.3
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Investigate coding efficiency for patterns such as loops and functions and implementation of abstraction such as variables and parameters.8.ET.CT.3.1
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Evaluate automation to the progression of technology and the impacts on society and careers.8.ET.CT.3.2
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Digital Citizen
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
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Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.8.ET.DC.1
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Analyze risks and consequences of sharing information online and advocate for the importance of creating and maintaining a positive digital footprint for self and others.8.ET.DC.1.1
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Examine the personal and societal positive and negative impacts of digital technology use.8.ET.DC.1.2
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Implement and advocate strategies to maintain personal safety and avoid online victimization of self and others.8.ET.DC.1.3
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Students will practice positive, safe, legal, and ethical behavior when using technology.8.ET.DC.2
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Critique external and internal Acceptable Use Policies or Terms of Use.8.ET.DC.2.1
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Advocate social rules of anti-bullying and cyberbullying to promote positive and healthy online communication, relationships, and mental health.8.ET.DC.2.2
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Connect how technology can have positive and negative impacts on personal, professional and community relationships.8.ET.DC.2.3
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Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.8.ET.DC.3
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Advocate for the proper use of intellectual property and implement in all subject areas.8.ET.DC.3.1
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Work with librarians and educators to demonstrate an understanding of how to add attribution to original works.8.ET.DC.3.2
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S Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.8.ET.DC.4
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Investigate cybersecurity vulnerabilities and their personal, local, and global impacts.8.ET.DC.4.1
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Assess methods that online merchants collect information to target and market users.8.ET.DC.4.2
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Innovative Designer
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
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With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.8.ET.ID.1
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Apply and justify a design process to solve identified problems.8.ET.ID.1.1
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Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.8.ET.ID.2
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Design and test prototypes to solve problems.8.ET.ID.2.1
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Critique and synthesize results of tests to refine prototypes.8.ET.ID.2.2
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Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
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Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.8.ET.CC.1
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Evaluate the appropriateness of their chosen platform or tools before beginning and during the project, and after completion are able to justify their choice to an audience.8.ET.CC.1.1
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Evaluate and implement effective collaborative technology to manage interpersonal communication and information.8.ET.CC.1.2
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Students create original artifacts or responsibly remix or repurpose existing digital resources.8.ET.CC.2
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Create original artifacts that contain properly remixed or repurposed material.8.ET.CC.2.1
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Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.8.ET.CC.3
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Select and justify a tool to create a visualization to effectively explain and clarify content and ideas to an audience.8.ET.CC.3.1
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Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
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Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.8.ET.GC.1
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Evaluate digital tools to learn from and collaborate with peers, experts, and community members with different perspectives and knowledge bases from a diversity of cultures and geographic regions.8.ET.GC.1.1
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Evaluate digital tools to connect with people of different backgrounds, cultures and different points of view.8.ET.GC.1.2
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Evaluate digital tools to gather information, create products, and present material regarding local, national, and global issues.8.ET.GC.1.3
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In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.8.ET.GC.2
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Seek and incorporate feedback from team members and users to refine a solution that meets user needs.8.ET.GC.2.1
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Collaborate using a variety of digital tools to present group findings or results and gather feedback to revise products for local or global audiences.8.ET.GC.2.2
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Identify and use a digital project management tool to track team performance on assigned tasks.8.ET.GC.2.3
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Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
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Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.8.ET.KC.1
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Implement a plan for conducting a search of electronic resources for a given task.8.ET.KC.1.1
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Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.8.ET.KC.2
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Analyze online sources for accuracy, authority, perspective, relevance, and currency.8.ET.KC.2.1
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Evaluate digital sources based on the appropriateness to specific tasks.8.ET.KC.2.2
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Students use a variety of strategies and digital tools to organize information and make meaningful connections.8.ET.KC.3
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Develop, analyze, and integrate a repertoire of strategies to apply new technologies to tasks.8.ET.KC.3.1
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Students use digital tools to explore real world problems and issues and pursue potential solutions.8.ET.KC.4
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Recommend and integrate digital tools to explore real- world problems and potential solutions.8.ET.KC.4.1
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Frequently asked questions
- What grade levels do these standards cover?
- Grade 8
- Where can I read the official document?
- South Dakota K-12 Educational Technology Standards
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