Computational Thinker 

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    Algorithms

    1. 1

      List the sequence of events required to solve problems. Examples: Tying shoes, making a sandwich, brushing teeth. k.1

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    Programming and Development

    1. 2

      Demonstrate use of input devices. Examples: Mouse, touch screen, keyboard.k.2

Citizen of a Digital Culture

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    Safety, Privacy, and Security

    1. 3

      Distinguish between private and public information. Example: Your birth date is private; your shirt color is public. K.3

    2. 4

      Identify age-appropriate methods for keeping personal information private. Example: Keeping passwords, name, address, and phone number confidential.K.4

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    Legal and Ethical Behavior

    1. 5

      Demonstrate appropriate behaviors for working with others responsibly and kindly. Examples: Face-to-face collaborative groups or interactions, online interactions, role play.K.5

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    Impact of Computing

    1. 6

      Recognize ways in which computing devices make certain tasks easier. Examples: Communication, doctor’s visits/medical records, maps and directions. K.6

Global Collaborator

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    Digital Tools

    1. 7

      Locate letters and numbers on the keyboard.K.7

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    Collaborative Research

    1. 8

      Present information from a variety of digital resources.K.8

    2. 9

      Create a research-based product collaboratively using online digital tools, given specific guidance. Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources as a group or with a partner.K.9

Computing Analyst

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    Data

    1. 10

      Collect data and organize it in a chart or graph collaboratively.K.10

    2. 11

      Describe how digital devices save information.K.11

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    Systems

    1. 12

      Use a variety of digital devices, in both independent and collaborative settings. Examples: Interactive boards, tablets, laptops, other handheld devices. K.12

Innovative Designer

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    Design Thinking

    1. 13

      Use a design process in a guided setting to create an artifact or solve a problem. Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.K.13

Frequently asked questions

What grade levels do these standards cover?
Kindergarten