Empowered Learner: Students use technology to take an active role in their learning.EL

  • 1

    Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.EL1

    1. A

      Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.EL1.A

      1. 1

        Set personal learning goals and self-select digital tools to support accomplishing the goals.EL1.A.1

      2. 2

        Reflect on and revise the learning process as needed to improve learning over time ex.: using digital writing portfolio and reflection log/journal .EL1.A.2

    2. B

      Build networks and customize their learning environments in ways that support the learning process.EL1.B

      1. 1

        Participate in explorations that support identifying and building a network ex.: expert video channels, video conferencing with professionals, authors blogs unique to one s own interests/needs to support the learning process.  EL1.B.1

    3. C

      Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.EL1.C

      1. 1

        Seek feedback that informs and improves learning ex.: Students seek feedback from teachers and peers during the digital writing process .EL1.C.1

      2. 2

        Use feedback to improve products that demonstrate learning in a variety of ways.EL1.C.2

    4. D

      Understanding the fundamental concepts of how to use technology technology operations .EL1.D

      1. 1

        Explore and select digital tools that support learning in different contexts ex.: a student chooses a tool to collect data and then creates a graphical display of the data using a digital tool of their choice .  EL1.D.1

      2. 2

        Transfer conceptual knowledge of technology operations to multiple contexts.EL1.D.2

      3. 3

        Transfer knowledge of fundamental concepts of technology operations to troubleshoot basic technology operations.EL1.D.3

  • 2

    Apply the fundamental concepts of technology operations and demonstrate the ability to choose, use, and/or troubleshoot current technologies.EL2

    1. A

      Demonstrate learning with the use of technology.EL2.A

      1. 1

        Identify age-appropriate digital tools to produce and publish information for an identified target audience.EL2.A.1

      2. 2

        Demonstrate efficient ability to communicate a message with digital input strategies ex.: typing/keyboarding, voice to text, video or audio .EL2.A.2

    2. B

      Apply functions and concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies.EL2.B

      1. 1

        Choose technology appropriate to their task and purpose.EL2.B.1

    3. C

      Transfer knowledge to emerging technology.EL2.C

      1. 1

        Apply and adapt knowledge of existing technology to the augmentative use of new technologies.EL2.C.1

Digital Citizen: Students manage their digital identity in a safe, positive, and proactive way.DC

  • 1

    Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world; act and model in ways that are safe, legal and ethical.DC1

    1. A

      Cultivate and manage your digital identity and reputation, and be aware of the permanence of your actions in the digital world.DC1.A

      1. 1

        Model positive behaviors in online communications at school and understand how to apply those behaviors to online activities outside of school.DC1.A.1

      2. 2

        Show awareness and understand they are creating a digital footprint, and can identify positive and negative online activity.DC1.A.2

    2. B

      Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.DC1.B

      1. 1

        Collaborate online with peers and educators in a positive manner, and begin to recognize online behaviors can have positive or negative consequences.DC1.B.1

      2. 2

        Understand that decisions and behaviors online can affect others in both negative and positive and hurtful and helpful ways.DC1.B.2

    3. C

      Manage personal data to maintain digital privacy and security and are aware of data-collection technology used to track navigation online.DC1.C

      1. 1

        Create and know usernames and passwords, and understand why these and other personal information are not shared with others online and offline.DC1.C.1

      2. 2

        Search websites understanding that some sites are not safe without adult permission.DC1.C.2

  • 2

    Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property. DC2

    1. A

      Use information, media, and digital resources in a responsible manner.DC2.A

      1. 1

        Demonstrate acceptable use of the internet and identify acceptable use of social media and other digital media.DC2.A.1

    2. B

      Respect intellectual property rights.DC2.B

      1. 1

        Value others intellectual property by encouraging others.DC2.B.1

      2. 2

        Give positive and constructive feedback on others intellectual property with respect.DC2.B.2

    3. C

      Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.DC2.C

      1. 1

        Use others creations intellectual property with permission public domain, creative commons, or copyright owner s permission .DC2.C.1

      2. 2

        Create their own intellectual property in digital projects.DC2.C.2

Knowledge Constructor: Students use various digital tools to find information and make meaning.KC

  • 1

    Students critically curate a variety of resources using digital tools to construct knowledge.KC1

    1. A

      Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.KC1.A

      1. 1

        Filter searches to gather specific information on a subject or research topic ex.: searching "food sources for Beluga whales" instead of searching "whales" or "Beluga whales" . KC1.A.1

      2. 2

        Use a variety of digital reference resources ex.: digital encyclopedia, digital atlas/maps to locate information related to a research topic.  KC1.A.2

    2. B

      Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.KC1.B

      1. 1

        Identify criteria to analyze information presented in a digital resource to determine its accuracy, perspective, credibility, and relevance.KC1.B.1

      2. 2

        Explore different media types ex.: infographics, videos, graphs, text and how they might influence an audience.KC1.B.2

      3. 3

        Compare information presented across different domain extensions ex.: .com, .net, .gov, .edu to help evaluate accuracy, perspective, credibility, and relevance of information.KC1.B.3

    3. C

      Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.KC1.C

      1. 1

        Collect information ex.: images, diagrams, maps, graphs, infographics, videos, animations using digital tools from resources to clarify and add to knowledge of a topic.KC1.C.1

      2. 2

        Organize gathered artifacts into themed collections with subcategories ex.: Famous African-Americans: Scientists, Politicians, Athletes; Favorite Cartoon Characters: Disney, Nickelodeon, Looney Tunes .KC1.C.2

  • 2

    Produce creative artifacts and make meaningful learning experiences from curated knowledge for themselves and others.KC2

    1. A

      Produce creative artifacts.KC2.A

      1. 1

        Use digital tools to create artifacts that connect similar information found in various digital resources.KC2.A.1

    2. B

      Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.KC2.B

      1. 1

        Use a variety of digital resources ex.: website, video clip, photos to explore and collaborate with others on real-world issues.KC2.B.1

Innovative Designer: Students use a variety of technologies to design and create.ID

  • 1

    Use a variety of technologies to identify and solve authentic real-world problems.ID1

    1. A

      Find authentic real-world problems in local and global contexts.ID1.A

      1. 1

        Identify and describe problems or challenges present in their community then analyze the conditions that make it a problem.ID1.A.1

    2. B

      Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.ID1.B

      1. 1

        Demonstrate perseverance when working with authentic, open-ended problems.ID1.B.1

  • 2

    Use a variety of technologies within a design process to create new, useful and imaginative solutions.ID2

    1. A

      Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.ID2.A

      1. 1

        Explore and practice how a deliberate design process ex.: design thinking works to generate ideas, consider solutions, test theories, plan to solve a problem, or create innovative products to share with others.  ID2.A.1

    2. B

      Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.ID2.B

      1. 1

        Use a variety of digital tools to plan and manage a design process, with consideration to design constraints and risks. ID2.B.1

    3. C

      Develop, test and refine prototypes as part of a cyclical design process.ID2.C

      1. 1

        Engage in a cyclical design process to develop and test prototypes; reflect on the role that trial and error plays in the process.ID2.C.1

Computational Thinker: Students understand sequences and use them to develop solutions to problems.CT

  • 1

    Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.CT1

    1. A

      Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.CT1.A

      1. 1

        Plan and implement a design process in which they explore solutions to a problem and use digital tools to analyze data, create models, and represent collected data ex.: spreadsheets, graphs, charts, tables, presentations, infographics in a way that can be shared with others, with guidance.CT1.A.1

    2. B

      Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making. CT1.B

      1. 1

        Select and utilize an age-appropriate digital tool to represent data ex.: spreadsheets, digital graphs/charts , with guidance and support from adults.CT1.B.1

      2. 2

        Use data to discuss findings and share conclusions with others ex.: presentation apps/website .CT1.B.2

    3. C

      Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.CT1.C

      1. 1

        Break a problem into smaller parts, identify patterns and key information, and use age-appropriate digital tools to brainstorm a problem solving plan ex.: online whiteboard, online mindmapping tools, digital outline either collaboratively or independently.CT1.C.1

    4. D

      Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.CT1.D

      1. 1

        Complete a coding task with coded actions ex.: html, block-based coding, python either collaboratively or independently.CT1.D.1

  • 2

    Apply strategies for understanding and solving problems by using technological methods to develop and test solutions.CT2

    1. A

      Use resources to collect, analyze, and represent data.CT2.A

      1. 1

        Use digital tools to ask questions and digitally collect data.CT2.A.1

    2. B

      Deconstruct components to understand systems and facilitate problem-solving.CT2.B

      1. 1

        Use digital tools to find patterns in order to solve complex problems.CT2.B.1

    3. C

      Create and test automated solutions.CT2.C

      1. 1

        Use digital tools to identify and create algorithms.CT2.C.1

Creative Communicator: Students communicate clearly and express themselves with a variety of digital tools.CC

  • 1

    Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals, audience and task.CC1

    1. A

      Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.CC1.A

      1. 1

        Evaluate and utilize the features of a variety of digital tools ex.: including, but not limited to: adding video/audio, digital collaboration tools, tools affecting the aesthetics of the piece, as well as methods for sharing/publishing for producing new creations or communications with teacher support, following appropriate digital etiquette. CC1.A.1

    2. B

      Create original works or responsibly repurpose and/or remix digital resources into new creations.CC1.B

      1. 1

        Learn and apply strategies to responsibly remix creative work, respecting digital citizenship copyright , both collaboratively and independentlyCC1.B.1

    3. C

      Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.CC1.C

      1. 1

        Create digital artifacts ex.: presentations, data collection, models, audio/video, websites, and digital art to display knowledge and communicate ideas clearly to a variety of audiences, both collaboratively and independently.CC1.C.1

  • 2

    Publish and present content customized for their audience s , purpose, and task.CC2

    1. A

      Publish and present content that customizes the message and medium for their intended audiences.CC2.A

      1. 1

        Utilize digital tools to create, share, communicate, and publish work effectively ex.: video/ audio creation, social media, spreadsheets, blogs, presentation platforms, word processing, and digital art platforms . CC2.A.1

      2. 2

        Identify the intended audience and select appropriate platform medium when creating digital pieces, presenting, and collaborating to communicate ideas to the audience.  CC2.A.2

Global Collaborator: Students use digital tools to connect with learners inside and outside of their classroom.GC

  • 1

    Use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.GC1

    1. A

      Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.GC1.A

      1. 1

        Use digital tools and resources ex.: presentations, videos, or various digital media platforms to connect and collaborate with authentic audiences from a variety of backgrounds and cultures to enrich learning experiences.GC1.A.1

    2. B

      Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.GC1.B

      1. 1

        Use digital tools to learn how to collaborate with team members in a digital workspace ex.: sharing and respecting digital work within a team workspace, assuming team roles and working together to create video/ green screen production, stop-motion animation, and various other forms of digital creations . Use digital tools and take on a variety of roles to contribute to team projects with guidance and support.GC1.B.1

    3. C

      Contribute to the exchange of ideas within and beyond the learning community.GC1.C

      1. 1

        Use a variety of digital resources to collaborate with mutual respect ex.: video conferencing, commenting tools, slide decks, and documents .  GC1.C.1

  • 2

    Use digital tools to connect with a global network of learners and engage with issues that impact local and global communities.GC2

    1. A

      Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.GC2.A

      1. 1

        Use digital tools to collaborate with peers, experts, and community members to examine problems from multiple viewpoints ex.: video/voice conferencing .GC2.A.1

    2. B

      Explore local and global issues and use collaborative technologies to work with others to investigate solutions.GC2.B

      1. 1

        Collaborate digitally with others to understand multiple perspectives while exploring both local and global issues to solve problems with guidance and support ex.: project-based learning and community problem solving .GC2.B.1

Frequently asked questions

What grade levels do these standards cover?
Grade 3, Grade 4, and Grade 5

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