Information, Communication and Productivity

  •  

    Enduring Knowledge - Understandings

    1. •

      appropriate terminology, proper keyboarding, computer operations and applications assist to gain confidence in the use of technology.

    2. •

      technology (e.g. keyboarding, word processing, spreadsheets, databases, hardware, scanners, digital and video cameras) is used effectively and efficiently to accomplish a task.

    3. •

      technology is used to communicate in a variety of ways.

    4. •

      productivity tools are used effectively and efficiently to accomplish a task.

  •  

    Skills and Concepts - Information

    1. •

      use a variety of technology (e.g., probeware, handhelds, digital and video cameras, scanners) to collect, analyze and present in all content areas

    2. •

      recognize, discuss and use terms/concepts related to the protection of computers, networks and information (e.g., virus protection, network security, passwords, firewalls, privacy laws)

    3. •

      use proper keyboarding techniques, optimal posture and correct hand placement (e.g., continue appropriate finger reaches and building speed)

  •  

    Skills and Concepts - Communication

    1. •

      use technology to communicate in a variety of modes (e.g., audio, speech to text, print, media)

    2. •

      select and use appropriate technology to collect, analyze and share information

    3. •

      use online collaboration and interactive projects (e.g., email, videoconferencing) to communicate with others (e.g., experts, mentors)

    4. •

      use a variety of electronic formats (e.g., web publishing, oral presentations, journals and multimedia presentations) to summarize and communicate results

  •  

    Skills and Concepts - Productivity

    1. •

      use productivity tools to complete content assignments and projects

    2. •

      construct and publish information in printed and digital formats (e.g., printed reports, resumes, brochures, charts, multimedia presentations, videos and websites) for authentic audiences

    3. •

      use technology to develop innovative and creative products

Safety and Ethical/Social Issues

  •  

    Enduring Knowledge - Understandings

    1. •

      collaborative and interactive projects use technology to enhance learning.

    2. •

      acceptable technology etiquette is essential to respectful social interactions and good citizenship.

    3. •

      ethical use of technology is necessary to ensure safety, privacy and legal issues.

    4. •

      technology is used in occupations as a basic skill to be successful and productive in a global society.

    5. •

      assistive technology supports learning to ensure equitable access to a productive life.

  •  

    Skills and Concepts - Safety

    1. •

      explain the importance of safe Internet use (e.g., iSafe skills)

    2. •

      apply safe behavior when using technology

  •  

    Skills and Concepts - Ethical Issues

    1. •

      describe intellectual property issues related to technology

    2. •

      practice responsible (e.g., virus protection, passwords) use of technology adhering to the Acceptable Use Policy (AUP) as well as other state and federal laws

    3. •

      model ethical behavior relating to security, privacy, passwords and personal information and recognize possible consequences of misuse

    4. •

      use legal and ethical practices when completing digital projects/school work and credit all participants for their contribution to the work

    5. •

      investigate basic issues related to responsible use of technology and describe personal consequences of inappropriate use

    6. •

      investigate software piracy, its impact on the technology industry and possible repercussions to individuals and/or the school district

  •  

    Skills and Concepts - Human Issues

    1. •

      use appropriate behavior related to computers, networks, digital information (e.g., security, privacy, passwords, personal information)

    2. •

      use proper social etiquette with any technology (e.g., email, blogs, IM, telephone, help desk) while collaborating with peers, experts and others

    3. •

      use technology to engage in interactive projects in the classroom

    4. •

      describe how societal expectations drive the acceptance and use of new products and systems

    5. •

      investigate how the use of technology affects humans in various ways (e.g., safety, comfort, choices and attitudes)

    6. •

      explore how technology is used in different occupations

    7. •

      engage technology to support learning (e.g., online courses, online assessments)

    8. •

      conclude that assistive technology supports learning to ensure equitable access to a productive life

Research, Inquiry/Problem-Solving and Innovation

  •  

    Enduring Knowledge - Understandings

    1. •

      technology supports creative thinking and implementation of new ideas to reach goals.

    2. •

      technology supports critical thinking skills used in inquiry/problem solving to make informed decisions.

    3. •

      technology assists in researching, analyzing and evaluating information obtained from a variety of sources to answer an essential question across all content areas.

    4. •

      technology is used to analyze real world data through inquiry/problem solving in order to produce results.

    5. •

      technology problem solving strategies is applied to innovative design for authentic, creative and real-world applications.

  •  

    Skills and Concepts - Research

    1. •

      demonstrate an understanding of the strengths and limitations of the Internet

    2. •

      apply a research process model (e.g., Big6, Research Cycle) to conduct online research

    3. •

      locate and collect information from a variety of electronic resources (e.g. search engines, CDROM, online periodical databases, Virtual library/online catalogs, interactive video conferencing) and correctly cite sources

    4. •

      evaluate the accuracy and appropriateness of electronic information

    5. •

      organize information that is collected using a variety of tools (e.g., spreadsheet, database, saved files)

    6. •

      communicate results of research and learning with others using the most appropriate tools (e.g., desktop-published or word-processed report, multimedia presentation)

    7. •

      manipulate data using charting tools and graphic organizers (e.g., concept mapping, flow charting and outlining software) to connect ideas and organize information

  •  

    Skills and Concepts - Inquiry/Problem-solving

    1. •

      use appropriate technology and strategies to solve content-specific problems in the real-world

    2. •

      determine which technology is useful and select the appropriate tool(s) (e.g., calculators, data collection probes, videos, educational software) to inquire/problem-solve in self-directed and extended learning

    3. •

      apply strategies for identifying and solving minor hardware and software problems

    4. •

      use technology to solve problems using critical thinking and problem-solving strategies

    5. •

      explore how inquiry/problem-solving impact science, technology, engineering and mathematics (STEM) (e.g., design, programming, robotics)

  •  

    Skills and Concepts - Innovation

    1. •

      use technology to express creativity in all content areas

    2. •

      design, develop, publish and present original, innovative products (e.g., Web pages, video, robotics, online content)

    3. •

      collaborate with peers, experts and others to develop solutions and innovative products (e.g., design/CAD, troubleshooting, helpdesk, models, systems)

    4. •

      describe how technological innovation often results when ideas, knowledge or skills are shared within a technology

Frequently asked questions

What grade levels do these standards cover?
Grade 6, Grade 7, and Grade 8
When were these standards adopted?
2010
Where can I read the official document?
Kentucky Core Academic Standards - Technology

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