Empowered LearnerEL

  •  

    Students use technology to take an active role in their learning.

    1. 1

      Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. EL1

      1. A

        Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. EL1.A

        1. 1

          Set personal learning goals and self-select digital tools to support accomplishing the goals.EL1.A.1

        2. 2

          Reflect on and revise the learning process as needed to improve learning over time ex.: using digital writing portfolio and reflection log/journal .EL1.A.2

      2. B

        Build networks and customize their learning environments in ways that support the learning process.EL1.B

        1. 1

          Participate in explorations that support identifying and building a network ex.: expert video channels, video conferencing with professionals, authors blogs unique to one s own interests/needs to support the learning process. EL1.B.1

      3. C

        Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.EL1.C

        1. 1

          Seek feedback that informs and improves learning ex.: Students seek feedback from teachers and peers during the digital writing process . EL1.C.1

        2. 2

          Use feedback to improve products that demonstrate learning in a variety of ways.EL1.C.2

      4. D

        Understanding the fundamental concepts of how to use technology technology operations .EL1.D

        1. 1

          Explore and select digital tools that support learning in different contexts ex.: a student chooses a tool to collect data and then creates a graphical display of the data using a digital tool of their choice .  EL1.D.1

        2. 2

          Transfer conceptual knowledge of technology operations to multiple contexts.EL1.D.2

        3. 3

          Transfer knowledge of fundamental concepts of technology operations to troubleshoot basic technology operations. EL1.D.3

    2. 2

      Apply the fundamental concepts of technology operations and demonstrate the ability to choose, use, and/or troubleshoot current technologies.EL2

      1. A

        Demonstrate learning with the use of technology.EL2.A

        1. 1

          Identify age-appropriate digital tools to produce and publish information for an identified target audience.EL2.A.1

        2. 2

          Demonstrate efficient ability to communicate a message with digital input strategies ex.: typing/keyboarding, voice to text, video or audio .EL2.A.2

      2. B

        Apply functions and concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies.EL2.B

        1. 1

          Choose technology appropriate to their task and purpose. EL2.B.1

      3. C

        Transfer knowledge to emerging technology.EL2.C

        1. 1

          Apply and adapt knowledge of existing technology to the augmentative use of new technologies.EL2.C.1

Digital CitizenDC

  •  

    Students manage their digital identity in a safe, positive, and proactive way.

    1. 1

      Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world; act and model in ways that are safe, legal and ethical. DC1

      1. A

        Cultivate and manage your digital identity and reputation, and be aware of the permanence of your actions in the digital world. DC1.A

        1. 1

          Model positive behaviors in online communications at school and understand how to apply those behaviors to online activities outside of school.DC1.A.1

        2. 2

          Show awareness and understand they are creating a digital footprint, and can identify positive and negative online activity.DC1.A.2

      2. B

        Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.DC1.B

        1. 1

          Collaborate online with peers and educators in a positive manner, and begin to recognize online behaviors can have positive or negative consequences.DC1.B.1

        2. 2

          Understand that decisions and behaviors online can affect others in both negative and positive and hurtful and helpful ways.DC1.B.2

      3. C

        Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.DC1.C

        1. 1

          Create and know usernames and passwords, and understand why these and other personal information are not shared with others online and offline.DC1.C.1

        2. 2

          Search websites understanding that some sites are not safe without adult permission.DC1.C.2

    2. 2

      Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.DC2

      1. A

        Use information, media and digital resources in a responsible manner.DC2.A

        1. 1

          Demonstrate acceptable use of the internet and identify acceptable use of social media and other digital media. DC2.A.1

      2. B

        Respect intellectual property rights.DC2.B

        1. 1

          Value others intellectual property by encouraging others.DC2.B.1

        2. 2

          Give positive and constructive feedback on others intellectual property with respect. DC2.B.2

      3. C

        Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.DC2.C

        1. 1

          Use others creations intellectual property with permission public domain, creative commons, or copyright owner s permission .DC2.C.1

        2. 2

          Create their own intellectual property in digital projects.DC2.C.2

Knowledge ConstructorKC

  •  

    Students use various digital tools to find information and make meaning.

    1. 1

       Students critically curate a variety of resources using digital tools to construct knowledge.KC1

      1. A

        Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.KC1.A

        1. 1

          Filter searches to gather specific information on a subject or research topic ex.: searching "food sources for Beluga whales" instead of searching "whales" or "Beluga whales" .KC1.A.1

        2. 2

          Use a variety of digital reference resources ex.: digital encyclopedia, digital atlas/maps to locate information related to a research topic. KC1.A.2

      2. B

        Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources. KC1.B

        1. 1

          Identify criteria to analyze information presented in a digital resource to determine its accuracy, perspective, credibility, and relevance. KC1.B.1

        2. 2

          Explore different media types ex.: infographics, videos, graphs, text and how they might influence an audience.KC1.B.2

        3. 3

          Compare information presented across different domain extensions ex.: .com, .net, .gov, .edu to help evaluate accuracy, perspective, credibility, and relevance of information.KC1.B.3

      3. C

        Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.KC1.C

        1. 1

          Collect information ex.: images, diagrams, maps, graphs, infographics, videos, animations using digital tools from resources to clarify and add to knowledge of a topic.KC1.C.1

        2. 2

          Organize gathered artifacts into themed collections with subcategories ex.: Famous African-Americans: Scientists, Politicians, Athletes; Favorite Cartoon Characters: Disney, Nickelodeon, Looney Tunes .KC1.C.2

    2. 2

      Produce creative artifacts and make meaningful learning experiences from curated knowledge for themselves and others.KC2

      1. A

        Produce creative artifacts.KC2.A

        1. 1

          Use digital tools to create artifacts that connect similar information found in various digital resources.KC2.A.1

      2. B

        Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions. KC2.B

        1. 1

          KC2.B.1

Innovative DesignerID

  •  

    Students use a variety of technologies to design and create. 

    1. 1

      Use a variety of technologies to identify and solve authentic real-world problems. ID1

      1. A

        Find authentic real-world problems in local and global contexts.ID1.A

        1. 1

          Identify and describe problems or challenges present in their community then analyze the conditions that make it a problem.ID1.A.1

      2. B

        Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.ID1.B

        1. 1

          Demonstrate perseverance when working with authentic, open-ended problems.ID1.B.1

    2. 2

      Use a variety of technologies within a design process to create new, useful and imaginative solutions.ID2

      1. A

        Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.ID2.A

        1. 1

          Explore and practice how a deliberate design process ex.: design thinking works to generate ideas, consider solutions, test theories, plan to solve a problem, or create innovative products to share with others. ID2.A.1

      2. B

        Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.ID2.B

        1. 1

          Use a variety of digital tools to plan and manage a design process, with consideration to design constraints and risks. ID2.B.1

      3. C

        Develop, test and refine prototypes as part of a cyclical design process.ID2.C

        1. 1

          Engage in a cyclical design process to develop and test prototypes; reflect on the role that trial and error plays in the process.ID2.C.1

Computational ThinkerCT

  •  

    Students understand sequences and use them to develop solutions to problems. 

    1. 1

      Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.CT1

      1. A

        Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.CT1.A

        1. 1

          Plan and implement a design process in which they explore solutions to a problem and use digital tools to analyze data, create models, and represent collected data ex.: spreadsheets, graphs, charts, tables, presentations, infographics in a way that can be shared with others, with guidance.CT1.A.1

      2. B

        Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.CT1.B

        1. 1

          Select and utilize an age-appropriate digital tool to represent data ex.: spreadsheets, digital graphs/charts , with guidance and support from adults. 2. Use data to discuss findings and share conclusions with others ex.: presentation apps/website .CT1.B.1

      3. C

        Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.CT1.C

        1. 1

          Break a problem into smaller parts, identify patterns and key information, and use age-appropriate digital tools to brainstorm a problem solving plan ex.: online whiteboard, online mindmapping tools, digital outline either collaboratively or independently.CT1.C.1

      4. D

        Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.CT1.D

        1. 1

          Complete a coding task with coded actions ex.: html, block-based coding, python either collaboratively or independently.CT1.D.1

    2. 2

      Apply strategies for understanding and solving problems by using technological methods to develop and test solutions.CT2

      1. A

        Use resources to collect, analyze, and represent data.CT2.A

        1. 1

          Use digital tools to ask questions and digitally collect data.CT2.A.1

      2. B

        Deconstruct components to understand systems and facilitate problem-solving.CT2.B

        1. 1

          Use digital tools to find patterns in order to solve complex problems.CT2.B.1

      3. C

        Create and test automated solutions.CT2.C

        1. 1

          Use digital tools to identify and create algorithms. CT2.C.1

Creative CommunicatorCC

  •  

    Students communicate clearly and express themselves with a variety of digital tools.

    1. 1

      Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals, audience and task.CC1

      1. A

        Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.CC1.A

        1. 1

          Evaluate and utilize the features of a variety of digital tools ex.: including, but not limited to: adding video/audio, digital collaboration tools, tools affecting the aesthetics of the piece, as well as methods for sharing/publishing for producing new creations or communications with teacher support, following appropriate digital etiquette. CC1.A.1

      2. B

        Create original works or responsibly repurpose and/or remix digital resources into new creations.CC1.B

        1. 1

          Learn and apply strategies to responsibly remix creative work, respecting digital citizenship copyright , both collaboratively and independently.CC1.B.1

      3. C

        Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.CC1.C

        1. 1

          Create digital artifacts ex.: presentations, data collection, models, audio/video, websites, and digital art to display knowledge and communicate ideas clearly to a variety of audiences, both collaboratively and independently.CC1.C.1

    2. 2

      Publish and present content customized for their audience s , purpose, and task.CC2

      1. A

        Publish and present content that customizes the message and medium for their intended audiences.CC2.A

        1. 1

          Utilize digital tools to create, share, communicate, and publish work effectively ex.: video/ audio creation, social media, spreadsheets, blogs, presentation platforms, word processing, and digital art platforms .  CC2.A.1

        2. 2

          Identify the intended audience and select appropriate platform medium when creating digital pieces, presenting, and collaborating to communicate ideas to the audience.  CC2.A.2

Global CollaboratorGC

  •  

    Students use digital tools to connect with learners inside and outside of their classroom. 

    1. 1

      Use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.GC1

      1. A

        Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.GC1.A

        1. 1

          Use digital tools and resources ex.: presentations, videos, or various digital media platforms to connect and collaborate with authentic audiences from a variety of backgrounds and cultures to enrich learning experiences.GC1.A.1

      2. B

        Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal. GC1.B

        1. 1

          Use digital tools to learn how to collaborate with team members in a digital workspace ex.: sharing and respecting digital work within a team workspace, assuming team roles and working together to create video/ green screen production, stop-motion animation, and various other forms of digital creations . Use digital tools and take on a variety of roles to contribute to team projects with guidance and support.GC1.B.1

      3. C

        Contribute to the exchange of ideas within and beyond the learning community.GC1.C

        1. 1

          Use a variety of digital resources to collaborate with mutual respect ex.: video conferencing, commenting tools, slide decks, and documents . GC1.C.1

    2. 2

      Use digital tools to connect with a global network of learners and engage with issues that impact local and global communities. GC2

      1. A

        Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.GC2.A

        1. 1

          Use digital tools to collaborate with peers, experts, and community members to examine problems from multiple viewpoints ex.: video/voice conferencing .GC2.A.1

      2. B

        Explore local and global issues and use collaborative technologies to work with others to investigate solutions.GC2.B

        1. 1

          Collaborate digitally with others to understand multiple perspectives while exploring both local and global issues to solve problems with guidance and support ex.: project-based learning and community problem solving .GC2.B.1

Frequently asked questions

What grade levels do these standards cover?
Grade 3, Grade 4, and Grade 5