Grade 3
Efficiency of Human Movement and Performance
- 1.
Personal Fitness and Healthy Active Living
- A.
Health-Related and Skill-Related Fitness
- a.
Recognize the components of health-related fitness (cardio respiratory endurance, muscular strength and endurance, flexibility, and body composition).
- b.
Identify health related fitness components.
- a.
- B.
Wellness
- a.
Identify benefits of regular participation in a variety of activities (e.g., stress management, weight control).
- a.
- C.
Fitness Principles
- a.
Describe how the body responds to moderately vigorous physical activities (e.g., heart has to beat faster to meet blood supply demands).
- a.
- D.
Body Systems
- a.
Show on the body a few of the major bones (e.g., patella, ribs, phalanges, femur).
- a.
- A.
- 2.
Responsible Personal and Social Behavior in the Physical Activity Setting
- A.
Personal/Social Responsibilities
- a.
Demonstrate respect for all students regardless of individual differences in skills and abilities.
- a.
- A.
- 3.
Injury Prevention, Treatment and Rehabilitation
- A.
Prevention
- a.
Recognize appropriate warm-up, cool-down and flexibility activities and the importance of each to injury prevention.
- a.
- B.
Treatment
- a.
Recognize body signals that indicate injury and seek assistance.
- a.
- A.
Physical Activity and Lifetime Wellness
- 1.
Fundamental Movement Skills and Games
- C.
Manipulative Skills
- a.
Demonstrate critical elements for manipulative skills (e.g., step forward opposite foot, arm position, step and follow through).
- a.
- D.
Body Management
- a.
Demonstrate combination of tumbling skills.
- b.
Demonstrate basic inverted balances (e.g., tripod, headstand).
- a.
- E.
Movement Concepts
- a.
Demonstrate a combination of movement concepts while performing various skills (e.g., skipping while dribbling a ball in a curved pathway in general space).
- b.
Identify body parts and functions in relationship to movement (e.g., long jump - arms swing forward when legs extend).
- a.
- F.
Developmental Games
- a.
Apply fundamental and specialized skills in lead-up games.
- b.
Identify appropriate cooperative, social, and teamwork skills while participating in game situations.
- a.
- C.
- 2.
Sport Skills and Lifetime Activities
- A.
Skill Techniques
- a.
Demonstrate proper techniques for a variety of fundamental skills while practicing with a partner (e.g., realize there was too much force when a ball was overthrown).
- a.
- D.
Specialized Activities
- a.
Demonstrate basic apparatus activities (e.g., balance beam - a forward movement; climbing rope - from a supine position students ascend to a stand and descend to a sit; cargo net - ascending and descending climb to grade level height; parallel/even and uneven bars - under bar activities; horizontal bar - front support; spring board - jump and land).
- a.
- A.
- 3.
Rhythms and Dance
- A.
Essential Elements of Rhythm
- a.
Define and differentiate between tempo and beat.
- a.
- B.
Creative/Interpretive
- a.
Demonstrate ability to interpret and move to a variety of music (e.g., fluid and smooth movements, strong and intense movements).
- a.
- C.
Rhythmic Activities
- a.
Demonstrate rhythmic routines using fundamental movement skills and/or a manipulative (e.g., teacher-directed routine using streamers).
- a.
- D.
Forms of Dance
- a.
Demonstrate simple step patterns (e.g., step-together-step-touch), and scattered formations in dance.
- b.
Demonstrate simple dance mixers (changing partner).
- a.
- A.
Frequently asked questions
- What grade levels do these standards cover?
- Grade 3
- When were these standards adopted?
- 2007
- Where can I read the official document?
- Physical Education Grade Level Expectations
Keep exploring
Keep exploring Physical Education standards
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