Arts, Media, and Entertainment
Other California CTE sets
- Career Ready Practice
- Agriculture and Natural Resources
- Building and Construction Trades
- Business and Finance
- Education, Child Development, and Family Services
- Energy, Environment, and Utilities
- Engineering and Architecture
- Fashion and Interior Design
- Health Science and Medical Technology
- Hospitality, Tourism, and Recreation
- Information and Communication Technologies
- Manufacturing and Product Development
- Marketing, Sales, and Service
- Public Services
- Transportation
Other California CTE sets
- Career Ready Practice
- Agriculture and Natural Resources
- Building and Construction Trades
- Business and Finance
- Education, Child Development, and Family Services
- Energy, Environment, and Utilities
- Engineering and Architecture
- Fashion and Interior Design
- Health Science and Medical Technology
- Hospitality, Tourism, and Recreation
- Information and Communication Technologies
- Manufacturing and Product Development
- Marketing, Sales, and Service
- Public Services
- Transportation
Knowledge and Performance
- 1
Academics1.0
- 2
Communications2.0
- 1
Recognize the elements of communication using a sender–receiver model.2.1
- 2
Identify barriers to accurate and appropriate communication.2.2
- 3
Interpret verbal and nonverbal communications and respond appropriately.2.3
- 4
Demonstrate elements of written and electronic communication such as accurate spelling, grammar, and format.2.4
- 5
Communicate information and ideas effectively to multiple audiences using a variety of media and formats.2.5
- 6
Advocate and practice safe, legal, and responsible use of digital media information and communications technologies.2.6
- 1
- 3
Career Planning and Management3.0
- 1
Identify personal interests, aptitudes, information, and skills necessary for informed career decision making.3.1
- 2
Evaluate personal character traits such as trust, respect, and responsibility and understand the impact they can have on career success.3.2
- 3
Explore how information and communication technologies are used in career planning and decision making.3.3
- 4
Research the scope of career opportunities available and the requirements for education, training, certification, and licensure.3.4
- 5
Integrate changing employment trends, societal needs, and economic conditions into career planning.3.5
- 6
Recognize the role and function of professional organizations, industry associations, and organized labor in a productive society.3.6
- 7
Recognize the importance of small business in the California and global economies.3.7
- 8
Understand how digital media are used by potential employers and postsecondary agencies to evaluate candidates.3.8
- 9
Develop a career plan that reflects career interests, pathways, and postsecondary options.3.9
- 1
- 4
Technology4.0
- 1
Use electronic reference materials to gather information and produce products and services.4.1
- 2
Employ Web-based communications responsibly and effectively to explore complex systems and issues.4.2
- 3
Use information and communication technologies to synthesize, summarize, compare, and contrast information from multiple sources.4.3
- 4
Discern the quality and value of information collected using digital technologies, and recognize bias and intent of the associated sources.4.4
- 5
Research past, present, and projected technological advances as they impact a particular pathway.4.5
- 6
Assess the value of various information and communication technologies to interact with constituent populations as part of a search of the current literature or in relation to the information task.4.6
- 1
- 5
Problem Solving and Critical Thinking5.0
- 1
Identify and ask significant questions that clarify various points of view to solve problems.5.1
- 2
Solve predictable and unpredictable work-related problems using various types of reasoning (inductive, deductive) as appropriate.5.2
- 3
Use systems thinking to analyze how various components interact with each other to produce outcomes in a complex work environment.5.3
- 4
Interpret information and draw conclusions, based on the best analysis, to make informed decisions.5.4
- 1
- 6
Health and Safety6.0
- 1
Locate, and adhere to, Material Safety Data Sheet (MSDS) instructions.6.1
- 2
Interpret policies, procedures, and regulations for the workplace environment, including employer and employee responsibilities.6.2
- 3
Use health and safety practices for storing, cleaning, and maintaining tools, equipment, and supplies.6.3
- 4
Practice personal safety when lifting, bending, or moving equipment and supplies.6.4
- 5
Demonstrate how to prevent and respond to work-related accidents or injuries; this includes demonstrating an understanding of ergonomics.6.5
- 6
Maintain a safe and healthful working environment.6.6
- 7
Be informed of laws/acts pertaining to the Occupational Safety and Health Administration (OSHA).6.7
- 1
- 7
Responsibility and Flexibility7.0
- 1
Recognize how financial management impacts the economy, workforce, and community.7.1
- 2
Explain the importance of accountability and responsibility in fulfilling personal, community, and workplace roles.7.2
- 3
Understand the need to adapt to changing and varied roles and responsibilities.7.3
- 4
Practice time management and efficiency to fulfill responsibilities.7.4
- 5
Apply high-quality techniques to product or presentation design and development.7.5
- 6
Demonstrate knowledge and practice of responsible financial management.7.6
- 7
Demonstrate the qualities and behaviors that constitute a positive and professional work demeanor, including appropriate attire for the profession.7.7
- 8
Explore issues of global significance and document the impact on the Arts, Media, and Entertainment sector.7.8
- 1
- 8
Ethics and Legal Responsibilities8.0
- 1
Access, analyze, and implement quality assurance standards of practice.8.1
- 2
Identify local, district, state, and federal regulatory agencies, entities, laws, and regulations related to the Arts, Media, and Entertainment industry sector.8.2
- 3
Demonstrate ethical and legal practices consistent with Arts, Media, and Entertainment sector workplace standards.8.3
- 4
Explain the importance of personal integrity, confidentiality, and ethical behavior in the workplace.8.4
- 5
Analyze organizational culture and practices within the workplace environment.8.5
- 6
Adhere to copyright and intellectual property laws and regulations, and use and appropriately cite proprietary information.8.6
- 7
Conform to rules and regulations regarding sharing of confidential information, as determined by Arts, Media, and Entertainment sector laws and practices.8.7
- 1
- 9
Leadership and Teamwork9.0
- 1
Define leadership and identify the responsibilities, competencies, and behaviors of successful leaders.9.1
- 2
Identify the characteristics of successful teams, including leadership, cooperation, collaboration, and effective decision-making skills as applied in groups, teams, and career technical student organization activities.9.2
- 3
Understand the characteristics and benefits of teamwork, leadership, and citizenship in the school, community, and workplace setting.9.3
- 4
Explain how professional associations and organizations and associated leadership development and competitive career development activities enhance academic preparation, promote career choices, and contribute to employment opportunities.9.4
- 5
Understand that the modern world is an international community and requires an expanded global view.9.5
- 6
Respect individual and cultural differences and recognize the importance of diversity in the workplace.9.6
- 7
Participate in interactive teamwork to solve real Arts, Media, and Entertainment sector issues and problems.9.7
- 1
- 10
Technical Knowledge and Skills10.0
- 1
Interpret and explain terminology and practices specific to the Arts, Media, and Entertainment sector.10.1
- 2
Comply with the rules, regulations, and expectations of all aspects of the Arts, Media, and Entertainment sector.10.2
- 3
Construct projects and products specific to the Arts, Media, and Entertainment sector requirements and expectations.10.3
- 4
Collaborate with industry experts for specific technical knowledge and skills.10.4
- 1
- 11.0
Demonstration and Application11.0
- 1
Utilize work-based/workplace learning experiences to demonstrate and expand upon knowledge and skills gained during classroom instruction and laboratory practices specific to the Arts, Media, and Entertainment sector program of study.11.1
- 2
Demonstrate proficiency in a career technical pathway that leads to certification, licensure, and/or continued learning at the postsecondary level.11.2
- 3
Demonstrate entrepreneurship skills and knowledge of self-employment options and innovative ventures.11.3
- 4
Employ entrepreneurial practices and behaviors appropriate to Arts, Media, and Entertainment sector opportunities.11.4
- 5
Create a portfolio, or similar collection of work, that offers evidence through assessment and evaluation of skills and knowledge competency as contained in the anchor standards, pathway standards, and performance indicators.11.5
- 1
Pathway Standards
- A.
Design, Visual, and Media Arts Pathway
- 1
Demonstrate ability to reorganize and integrate visual art elements across digital media and design applications.A1.0
- 1
View and respond to a variety of industry-related artistic products integrating industry appropriate vocabulary.A1.1
- 2
Identify and use the principles of design to discuss, analyze, and create projects and products across multiple industry applications.A1.2
- 3
Describe the use of the elements of art to express mood in digital or traditional art work found in the commercial environment.A1.3
- 4
Select industry-specific works and analyze the intent of the work and the appropriate use of media.A1.4
- 5
Research and analyze the work of an artist or designer and how the artist's distinctive style contributes to their industry production.A1.5
- 6
Compare and analyze art work done using electronic media with those done with materials traditionally used in the visual arts.A1.6
- 7
Analyze and discuss complex ideas, such as distortion, color theory, arbitrary color, scale, expressive content, and real versus virtual in works of art.A1.7
- 8
Compare how distortion is used in a variety of media to modify the message being communicated.A1.8
- 9
Analyze the material used by a given artist and describe how its use influences the meaning of the work.A1.9
- 1
- 2
Apply artistic skills and processes to solve a variety of industry-relevant problems in a variety of traditional and electronic media.A2.0
- 1
Demonstrate skill in the manipulation of digital imagery (either still or video) in an industry-relevant application.A2.1
- 2
Demonstrate personal style and advanced proficiency in communicating an idea, theme, or emotion in an industry-relevant artistic product.A2.2
- 3
Apply refined observation and drawing skills to solve an industry-relevant problem.A2.3
- 4
Use visual metaphors in creating an artistic product.A2.4
- 5
Compile a portfolio of multiple original two- and three-dimensional works of art that reflect technical skills in an industry-relevant application.A2.5
- 6
Create an artistic product that involves the effective use of the elements of art and the principles of design.A2.6
- 7
Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view.A2.7
- 8
Plan and create artistic products that reflect complex ideas, such as distortion, color theory, arbitrary color, scale, expressive content, and real versus virtual.A2.8
- 9
Create a multimedia work of art that demonstrates knowledge of media and technology skills.A2.9
- 1
- 3
Analyze and assess the impact of history and culture on the development of professional arts and media products.A3.0
- 1
Identify and describe the role and influence of new technologies on contemporary arts industry.A3.1
- 2
Describe how the issues of time, place, and cultural influence and are reflected in a variety of artistic products.A3.2
- 3
Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in art work in an industry setting.A3.3
- 4
Identify art in international industry and discuss ways in which the work reflects cultural perspective.A3.4
- 5
Analyze similarities and differences of purpose in art created in culturally diverse industry applications.A3.5
- 6
Investigate and discuss universal concepts expressed in visual media products from diverse cultures.A3.6
- 1
- 4
Analyze, assess, and identify effectiveness of artistic products based on elements of art, the principles of design, and professional industry standards.A4.0
- 1
Develop written consumer assessment rubrics for separate, industry-specific art products.A4.1
- 2
Deconstruct how beliefs, cultural traditions, and current social, economic, and political contexts influence commercial media (traditional and electronic).A4.2
- 3
Analyze the aesthetic value of a specific commercial work of art and defend that analysis from an industry perspective.A4.3
- 4
Analyze the relationship between the artist, artistic product and audience in both an existing and self-generated project.A4.4
- 5
Analyze and articulate how society influences the interpretation and effectiveness of an artistic product.A4.5
- 6
Create an artistic product for a specific industry and modify that product to accommodate a different aesthetic perspective.A4.6
- 1
- 5
Identify essential industry competencies, explore commercial applications and develop a career specific personal plan.A5.0
- 1
Compare and contrast the ways in which different artistic media (television, newspapers, magazines, and electronic media) cover the same commercial content.A5.1
- 2
Explore the role of art and design across various industry sectors and content areas.A5.2
- 3
Deconstruct works of art, identifying psychological content found in the symbols and images and their relationship to industry and society.A5.3
- 4
Predict how changes in technology might change the role and function of the visual arts in the workplace.A5.4
- 5
Create a commercial artistic product that communicates a cross-cultural or universal theme.A5.5
- 6
Prepare portfolios of original art created for a variety of purposes and commercial applications.A5.6
- 7
Synthesize traditional art work and new technologies to design an artistic product to be used by a specific industry.A5.7
- 1
- 6
Analyze characteristics of subgenres (e.g., satire, parody, allegory, pastoral) that are used in poetry, prose, plays, novels, short stories, essays, and other basic genres.A6.0
- 1
Evaluate the ways in which irony, tone, mood, the author's style, and the "sound" of language achieve specific rhetorical or aesthetic purposes or both.A6.1
- 2
Analyze the way in which authors through the centuries have used archetypes drawn from myth and tradition in literature, film, political speeches, and religious writings.A6.2
- 3
Debate the philosophical arguments presented in literary works to determine whether the authors' positions have contributed to the quality of each work and the credibility of the characters (philosophical approach).A6.3
- 1
- 7
Demonstrate an understanding of the elements of discourse (e.g., purpose, speaker, audience, form) when completing narrative, expository, persuasive, or descriptive writing assignments.A7.0
- 1
Use point of view, characterization, style (e.g., use of irony), and related elements for specific rhetorical and aesthetic purposes.A7.1
- 2
Use language in natural, fresh, and vivid ways to establish a specific tone.A7.2
- 3
Enhance meaning by employing rhetorical devices, including extended use of parallelism, repetition, analogy; incorporation of visual aids (e.g., graphs, tables, pictures); and the issuance of a call for action.A7.3
- 4
Integrate databases, graphics, and spreadsheets into electronically processed documents.A7.4
- 5
Revise text to highlight the individual voice, improve sentence variety and style, and enhance subtlety of meaning and tone in ways that are consistent with the purpose, audience, and genre.A7.5
- 1
- 8
Understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway.A8.0
- 1
Understand the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation.A8.1
- 2
Use technology to create a variety of audio, visual, written, and electronic products and presentations.A8.2
- 3
Know the features and uses of current and emerging technology related to computing (e.g., optical character recognition, sound processing, cable TV, cellular phones).A8.3
- 4
Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to an artistic product, performance, or presentation.A8.4
- 5
Differentiate writing processes, formats, and conventions used for various media.A8.5
- 6
Analyze and assess technical support options related to various media and design arts.A8.6
- 7
Evaluate how advanced and emerging technologies (e.g., virtual environment or voice recognition software) affect or improve media and design arts products or productions.A8.7
- 1
- 1
- B.
Performing Arts Pathway
- 1
Explore and formulate responses to peer and professional work using the fundamental elements of Theater, Dance, and Music.B1.0
- 1
Demonstrate movement skills, process sensory information, and describe movement using the professional vocabulary of dance.B1.1
- 2
Apply highly developed physical coordination and control when performing complex loco motor and axial movement phrases from a variety of genres (e.g., refined body articulation, agility, balance, strength).B1.2
- 3
Apply a wide range of kinesthetic communication demonstrating clarity of intent and stylistic nuance.B1.3
- 4
Differentiate dance vocabulary to describe movement and dance in a professional setting.B1.4
- 5
Create and perform complicated works of dance at a level of professionalism (i.e., a high level of refinement).B1.5
- 6
Perform in multiple professional dance genres integrating an advanced level of technical skill and clear intent.B1.6
- 7
Deconstruct formal and informal (improvisational) performances of theater, dance, and music, both live and electronic, and evaluate using appropriate artistic vocabulary.B1.7
- 1
- 2
Read, listen to, deconstruct, and analyze peer and professional music using the elements and terminology of music.B2.0
- 1
Read a full instrument or vocal score with a direct industry connection (Film score, Philharmonic score, commercial underscore).B2.1
- 2
Describe how the elements of music are used.B2.2
- 3
Transcribe simple songs into melodic and rhythmic notation when presented.B2.3
- 4
Sight-read music accurately and expressively.B2.4
- 5
Analyze and describe significant musical events perceived and remembered in a given industry generated example.B2.5
- 6
Analyze and describe the use of musical elements in a given professional work that makes it unique, interesting, and expressive.B2.6
- 7
Demonstrate the different uses of form, both past and present, in a varied repertoire of music in commercial settings from diverse genres, styles, and professional applications.B2.7
- 1
- 3
Observe, deconstruct, and analyze peer and professional theater, film, video, and electronic media and respond using the vocabulary of theater.B3.0
- 1
Identify the use of metaphor, subtext, and symbolic elements in text and performance of professional theatrical work (live or recorded).B3.1
- 2
Research, analyze, and plan a theatrical performance (live or recorded) with the director, designer, or playwright.B3.2
- 3
Create a product which assesses professional theater, film, and video performance products using the vocabulary of theater, such as genre, style, acting values, theme, and design.B3.3
- 1
- 4
Apply choreographic principles, processes, and skills to create and communicate meaning through improvisation, composition, and performance of dance for a variety of professional applications.B4.0
- 1
Specify applications of VPA Creative Expression Standards for Dance at the proficient level.B4.1
- 2
Notate dances using a variety of systems (Labanotation, motif writing, and personal systems).B4.2
- 3
Apply basic music elements (rhythm, meter, tempo, timbre) to construct and perform dances for a variety of professional settings.B4.3
- 4
Create a dance that utilizes an established dance style or genre in response to an industry-specific prompt.B4.4
- 5
Perform works by various dance artists communicating the original intent of the work while employing personal artistic intent and interpretation.B4.5
- 6
Perform combinations, in response to audition requirements, in a variety of professional dance genres that demonstrate proficiency relative to industry expectations.B4.6
- 7
Create a diverse body of work in dance, which demonstrates originality, unity, clarity of intent, and a dynamic range of movement appropriate to a variety of professional applications.B4.7
- 8
Create a performance piece using dance structures, musical forms, theatrical elements, and technology for a specific professional application.B4.8
- 9
Perform original works that employ personal artistic intent and respond to industry-specific criteria.B4.9
- 1
- 5
Apply vocal and/or instrumental skill and knowledge to perform a varied repertoire of music appropriate to music industry application.B5.0
- 1
Sing or play a repertoire of musical literature representing various genres, styles, and cultures with expression and technical accuracy.B5.1
- 2
Sing or play music written in multiple parts, individually or with a group.B5.2
- 3
Sight read and perform a brief musical composition from a professional resource.B5.3
- 4
Employ a variety of music technology to record, integrate, or modify a live or recorded performance to produce a new artistic product.B5.4
- 5
Compose music in distinct styles.B5.5
- 6
Compose and arrange music for various combinations of voice and acoustic and digital/electronic instruments using appropriate ranges and traditional and nontraditional sound sources.B5.6
- 7
Create melodic and rhythmic improvisations in a style or genre within a musical culture (gamelan, jazz, and mariachi).B5.7
- 1
- 6
Apply skill and knowledge in acting, directing, design, and composition to create formal and informal (improvised) theater, film, video, and electronic media performances.B6.0
- 1
Demonstrate media appropriate acting choices using script analysis, character research, reflection, and revision in live and recorded performance applications.B6.1
- 2
Use acting choices, such as script analysis, character research, reflection, and revision; and apply to a variety of professional settings.B6.2
- 3
Create performance products applying basic dramatic structure: exposition, complication, conflict, crises, climax, and resolution.B6.3
- 4
Design, produce, or perform scenes applicable to a variety of professional settings and media applications.B6.4
- 5
Improvise or write dialogues and scenes applying basic dramatic structure (exposition, complication, crises, climax, and resolution) appropriate to a variety of industry settings.B6.5
- 6
Work collaboratively as designer, producer, or actor to meet directorial goals in scenes and plays from a variety of professional sources.B6.6
- 1
- 7
Analyze the historical and cultural perspective of multiple industry performance products from a discipline-specific perspective.B7.0
- 1
Identify and compare how film, theater, television, and electronic media productions influence values and behaviors.B7.1
- 2
Analyze the historical and cultural perspective of the dancer in the professional setting.B7.2
- 3
Analyze the historical and cultural perspective of the musician in the professional setting.B7.3
- 4
Analyze the historical and cultural perspective of the actor and performance artist in the professional setting.B7.4
- 5
Create a product comparing and contrasting universal themes and sociopolitical issues in a variety of music, dance, or theatrical products.B7.5
- 1
- 8
Deconstruct the aesthetic values that drive professional performance and the artistic elements necessary for industry production.B8.0
- 1
Critique discipline-specific professional works using the language and terminology specific to the discipline.B8.1
- 2
Use selected criteria to compare, contrast, and assess various professional performance forms.B8.2
- 3
Analyze the aesthetic principles that apply in a professional work designed for live performance, film, video, or live broadcast.B8.3
- 4
Use complex evaluation criteria and terminology to compare and contrast a variety of genres of professional performance products.B8.4
- 1
- 9
Explore the connection between artistic preparation and professional standards and practices.B9.0
- 1
Examine the training, education, and experience needed to pursue discipline-specific performance options.B9.1
- 2
Demonstrate effective knowledge and skills with the audiovisual equipment and technology used in professional performance.B9.2
- 3
Demonstrate entry-level competencies for a career in an artistic or technical field in the theatrical arts.B9.3
- 4
Understand the technical aspects of lights, sound, properties, costumes, and makeup from the perspective of the professional performer.B9.4
- 5
Contrast differing roles in professional skill sets of creators, performers, and others involved in the production and presentation of the performing arts.B9.5
- 6
Create a career plan leading to professional performance in one of the performance disciplines.B9.6
- 1
- 1
- C.
Production and Managerial Arts Pathway
- 1
Demonstrate knowledge of industry safety standards and practices in all areas of technical production.C1.0
- 1
Demonstrate understanding of various power tools used in construction and rigging.C1.1
- 2
Demonstrate knowledge of basic electrical safety.C1.2
- 3
Demonstrate understanding of safe workplace practices, including tool safety, rigging, electrical, and construction safety and awareness of hazardous materials in the workplace.C1.3
- 4
Apply safety related decision making and problem-solving techniques to live, recorded, or multimedia generated production.C1.4
- 1
- 2
Understand the technical support functions and artistic competencies in film, video, and live production.C2.0
- 1
Analyze the production sequence involved in creating a media based or live performance production.C2.1
- 2
Produce a production flow chart for a live theatrical or media based production.C2.2
- 3
Plan one technical component of a production from design to performance.C2.3
- 1
- 3
Analyze and differentiate the function of the various members of a production team.C3.0
- 1
Identify the skills and competencies of the various members of a production team including producer, production manager, director, assistant director, stage manager, production designer(s), post production, etc.C3.1
- 1
- 4
Demonstrate key skills and an understanding of the complexities of production planning.C4.0
- 1
Know the main elements and functional responsibilities involved in the production and presentation of the performing, visual, and media arts.C4.1
- 2
Know how artistic processes, organizational structure, and business principles, including funding and budgeting, are interrelated in both live and media production.C4.2
- 3
Identify the responsibilities and activities associated with the preproduction, production, and post-production of a creative project.C4.3
- 4
Demonstrate understanding of the appropriate use of technology in each phase of the production planning.C4.4
- 5
Create a call sheet for equipment, crew, technical support, and cast requirements for an arts, media, and entertainment production.C4.5
- 1
- 5
Apply knowledge of services, equipment capabilities, the workflow process, data acquisition, and technology to a timely completion of projects.C5.0
- 1
Identify essential qualifications and technological competencies for each team member, including artists, designers, performers, composers, writers, and technicians.C5.1
- 2
Plan the general coordination of various elements in a project or production.C5.2
- 1
- 6
Understand the key elements of developing and promoting a production from creation to distribution.C6.0
- 1
Design a production flow chart identifying chain of responsibility for a specific type of arts, media, and entertainment production.C6.1
- 2
Create a budget for an aspect of an arts, media, and entertainment production of the arts, media, and entertainment industry.C6.2
- 3
Design a promotional packet demonstrating knowledge of promotionalC6.3
- 4
Create a promotional example using electronic media.C6.4
- 5
Create a public service announcement using two or more production methods materials, such as standard public service announcementsC6.5
- 1
- 7
Know various media production, communication, and dissemination techniques and methods, including written, oral, visual, and electronic media.C7.0
- 1
Identify and describe licensing management for live and media based productions and intellectual properties.C7.1
- 2
Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value.C7.2
- 3
Discuss the relationships between publishers, developers, distributors, marketers, and retailers.C7.3
- 4
Understand the role of audience and market research in promotional planningC7.4
- 5
Understand the components of marketing campaigns for live and media based productions, including advertising in both traditional and social media.C7.5
- 6
Demonstrate understanding of the distribution component of both live and media based production including Web, print, radio, television, and communication based options.C7.6
- 1
- 1
- D.
Game Design and Integration Pathway
- 1
Demonstrate understanding of current trends and the historical significance of both electronic and non-electronic games. Students will analyze different game systems and identify how these systems have influenced consumer technology.D1.0
- 1
Research and analyze different game genres, including multiplayer games.D1.1
- 2
Define and use necessary vocabulary related to games, their genres, game platforms, and game hardware.D1.2
- 3
Research, compare, and categorize different game platforms and game hardware.D1.3
- 4
Analyze the technology transfer from video games to other industries, such as education, medical, corporate training, and military simulation.D1.4
- 5
Present a mock-up of a future generation game platform and hardware system based on research of current and emerging technologies and future predictions.D1.5
- 1
- 2
Analyze the core tasks and challenges of video game design and explore the methods used to create and sustain player immersion.D2.0
- 1
Identify and define the roles and responsibilities of each member of a video game design team.D2.1
- 2
Break down and identify the fundamental building blocks of game play: player goals, player actions, rewards, and challenges.D2.2
- 3
Research various input controls and display types then identify how these impact game play.D2.3
- 4
Research and define the term "player immersion."D2.4
- 5
Explore and explain the factors that create player immersion in a game.D2.5
- 6
Compare and contrast player-centric design and designer-centric design in video games.D2.6
- 7
Describe a designer-centric game to highlighting features other than game play and entertainment value.D2.7
- 8
Prototype a small game using real-world objects, such as dice, cards, balls, pen and paper, etc.D2.8
- 1
- 3
Acquire and apply appropriate game programming concepts and skills to develop a playable video game.D3.0
- 1
Implement common programming concepts, including logic operators, conditional statements, loops, variables, events, actions, and handling user input.D3.1
- 2
Understand the basics of game physics, including collision and motion.D3.2
- 3
Examine the use of math and physics (such as gravity and friction) in game development.D3.3
- 4
Explore the basics of random number generation.D3.4
- 5
Implement a small video game utilizing mathematics and physics that features at least one moving object (such as a spaceship) which rotates along an axis and moves in whichever direction it is facing after rotation. The game must include collision physics.D3.5
- 1
- 4
Students will demonstrate mastery of game art and multimedia, including music, sound, art, and animation.D4.0
- 1
Demonstrate understanding of the elements of art, including line, shape, color, value, texture, space, and balance, to set the mood and feel of a scene.D4.1
- 2
Research and describe the different perspectives used in video games, including first person, second person, and third person perspectives.D4.2
- 3
Explain how to create the illusion of 3-D in a 2-D environment.D4.3
- 4
Create 2-D art and 3-D models.D4.4
- 5
Create an animation sequence.D4.5
- 6
Design a game environment using lines, fills, and color to set a specific mood and feel of a scene.D4.6
- 7
Create, record, and edit audio for a game.D4.7
- 8
Define and discuss intellectual property, copyrights, trademarks, and piracy as they relate to art and multimedia assets in a game.D4.8
- 9
Understand the basics of character design and development, world design, and level design.D4.9
- 10
Create a storyboard for a game cut-scene applying the basic principles of design and concepts of cinematography.D4.10
- 1
- 5
Demonstrate an understanding of testing techniques used to evaluate, assess, rate, and review quality assurance of video games.D5.0
- 1
Test and analyze games to determine the quality of rules, interfaces, navigation, performance, and game play.D5.1
- 2
Identify the key elements in a game and make intelligent judgments about whether the game succeeded or failed in its objectives.D5.2
- 3
Compare and contrast the differences between functionality and usability of software.D5.3
- 4
Evaluate games in terms of accessibility issues.D5.4
- 5
Demonstrate technical reading and writing skills.D5.5
- 6
Test a classmate's game project and create a bug report for the game. For each error submitted, write steps in sufficient detail so it is identifiable and reproducible to the developer. Use a metric to identify how critical the error is based on its negative impact on game play.D5.6
- 1
- 6
Understand the general procedures, documentation, and requirements of large scale game design projects. Examine and categorize the significant processes in the production of games.D6.0
- 1
Identify processes of design and development from concept to production, including content creation, filling team roles, design documentation, communication, and scheduling for video game design teams.D6.1
- 2
Discuss the iterative nature of game and simulation design.D6.2
- 3
Develop design plans, character sketches, documentation, and storyboards for proposed games.D6.3
- 4
Enumerate individual tasks of a project using basic time management skills to complete each task and track its completion.D6.4
- 5
Describe the importance and interrelationship between development schedule and budget constraints in a video game design project.D6.5
- 6
Compare and contrast common uses of different game development tools.D6.6
- 7
Create a set of original design documents and build a small game.D6.7
- 1
- 7
Understand the fundamentals of business and marketing, including entrepreneurship, global marketing, and localization.D7.0
- 1
Identify, define, and discuss the different ways games are funded, distributed, marketed, and sold.D7.1
- 2
Identify and describe licensing management for different game platforms, tools, and intellectual properties.D7.2
- 3
Identify successful business models and analyze various facets of those models, such as market analysis, marketing strategy, and product value.D7.3
- 4
Understand the components of marketing campaigns for games, including advertising in traditional and social media.D7.4
- 5
Understand the role community management plays in marketing and business models.D7.5
- 6
Discuss the relationships between publishers, developers, distributors, marketers, and retailers.D7.6
- 7
Evaluate game journalism and professional reviews in terms of bias.D7.7
- 8
Explore and describe the effects of globalization on the design and production of video games.D7.8
- 9
Evaluate how video games adhere to government rating systems.D7.9
- 10
Create a plan for a game to target a specific audience within three different countries while adhering to their governments' rating systems.D7.10
- 1
- 8
Understand the impact of games and the role of play in human culture. Analyze the ethics and global impact of the game industry.D8.0
- 1
Discuss the word "play" and its many definitions.D8.1
- 2
Investigate and discuss how play can help humans acquire knowledge and social skills.D8.2
- 3
Describe the benefits of games and simulations, including online economies and community building.D8.3
- 4
Compare and contrast the different opinions on the effects of games on behavior, cognitive development, and motor skills.D8.4
- 5
Describe how frequent exposure and/or access to video games has reshaped the level of technical proficiency of our workforce.D8.5
- 6
Explore and discuss the impact of video games on the economy.D8.6
- 7
Design a game you believe will have positive impact on the world.D8.7
- 1
- 9
Identify career goals and develop a career plan that explores employment opportunities in the video game industry.D9.0
- 1
Demonstrate personal and interpersonal skills appropriate for the workplace, such as responsibility, dependability, punctuality, positive attitude, initiative, respect for self and others, and professional dress.D9.1
- 2
Investigate how the skills acquired in game design/development can be applied to other industries.D9.2
- 3
Use personal assessment tools to identify personal and professional strengths and weaknesses.D9.3
- 4
Analyze job and career requirements as related to career interests and opportunities in the game industry.D9.4
- 5
Investigate the common employment contracts in the game industry, such as Nondisclosure Agreements, "Work for Hire" agreements, and "Noncompete" clauses.D9.5
- 6
Create a resume and use it during a mock interview. At the end of the interview process, apply negotiation skills as they relate to salary and benefits packages.D9.6
- 1
- 10
Students will build a game that demonstrates teamwork and project management by creating a game design production plan that describes the game play, outcomes, controls, rewards, interface, and artistic style of a video game.D10.0
- 1
Use design documents to create a game design production plan.D10.1
- 2
Solicit and accept constructive criticism.D10.2
- 3
Use computer tools to create game programming, art, and audio.D10.3
- 4
Create and use animated objects in a game.D10.4
- 5
Create sound and music to enhance the game experience.D10.5
- 6
Test and debug the completed game.D10.6
- 7
Apply listening, speaking, and collaborative communication skills to effectively convey information.D10.7
- 8
Demonstrate a professional level of written and oral communication as necessary in the game industry.D10.8
- 1
- 1
Frequently asked questions
- What grade levels do these standards cover?
- Grade 8, Grade 9, Grade 10, Grade 11, and Grade 12
- When were these standards adopted?
- 2013
- Where can I read the official document?
- CTE Model Curriculum Standards: Arts, Media, and Entertainment
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