Creativity and Innovation

  • 1.

    produce a media-rich digital project aligned to state curriculum standards (e.g., fable, folk tale, mystery, tall tale, historical fiction)3-5.CI.1

  • 2.

    use a variety of technology tools and applications to demonstrate his/her creativity by creating or modifying works of art, music, movies, or presentations3-5.CI.2

  • 3.

    participate in discussions about technologies (past, present, and future) to understand these technologies are the result of human creativity3-5.CI.3

Communication and Collaboration

  • 1.

    use digital communication tools (e.g., e-mail, wikis, blogs, IM, chat rooms, videoconferencing, Moodle, Blackboard) and online resources for group learning projects3-5.CC.1

  • 2.

    identify how different software applications may be used to share similar information, based on the intended audience (e.g., presentations for classmates, newsletters for parents)3-5.CC.2

  • 3.

    use a variety of media and formats to create and edit products (e.g., presentations, newsletters, brochures, web pages) to communicate information and ideas to various audiences3-5.CC.3

Research and Information Fluency

  • 1.

    identify search strategies for locating information with support from teachers or school library media specialists3-5.RI.1

  • 2.

    use digital tools to find, organize, analyze, synthesize, and evaluate information3-5.RI.2

  • 3.

    understand and discuss that web sites and digital resources may contain3-5.RI.3

  • 4.

    understand that using information from a single Internet source might result in the reporting of erroneous facts and that multiple sources should always be researched3-5.RI.4

Critical Thinking, Problem Solving, and Decision Making

  • 1.

    use digital resources to access information that can assist in making informed decisions about everyday matters (e.g., which movie to see, which product to purchase)3-5.CT.1

  • 2.

    use information and communication technology tools (e.g., calculators, probes, videos, DVDs, educational software) to collect, organize, and evaluate information to assist with solving problems3-5.CT.2

  • 3.

    use digital resources to identify and investigate a state, national, or global issue (e.g., global warming, economy, environment)3-5.CT.3

Digital Citizenship

  • 1.

    discuss scenarios involving acceptable and unacceptable uses of technology (e.g., file-sharing, social networking, text messaging, cyber bullying, plagiarism)3-5.DC.1

  • 2.

    recognize issues involving ethical use of information (e.g., copyright adherence, source citation)3-5.DC.2

  • 3.

    describe precautions surrounding personal safety that should be taken when online3-5.DC.3

  • 4.

    identify the types of personal information that should not be given out on the Internet (name, address, phone number, picture, school name)3-5.DC.4

Technology Operations and Concepts

  • 1.

    use basic input and output devices (e.g., printers, scanners, digital cameras, video recorders, projectors)3-5.TC.1

  • 2.

    describe ways technology has changed life at school and at home3-5.TC.2

  • 3.

    understand and discuss how assistive technologies can benefit all individuals3-5.TC.3

  • 4.

    demonstrate proper care in the use of computer hardware, software, peripherals, and storage media3-5.TC.4

  • 5.

    know how to exchange files with other students using technology (e.g., network file sharing, flash drives)3-5.TC.5

Frequently asked questions

What grade levels do these standards cover?
Grade 3, Grade 4, and Grade 5
When were these standards adopted?
2009