Grade 4
Physical ScienceDomain
Energy
- 1.
Use evidence to construct an explanation relating the speed of an object to the energy of that object.S.4.1
- 2.
Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.S.4.2
- 3.
Ask questions and predict outcomes about the changes in energy that occur when objects collide.S.4.3
- 4.
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.S.4.4
- 1.
Waves: Waves and Information
- 5.
Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.S.4.5
- 6.
Generate and compare multiple solutions that use patterns to transfer information.S.4.6
- 5.
Life ScienceDomain
Structure, Function, and Information Processing
- 7.
Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.S.4.7
- 8.
Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.S.4.8
- 9.
Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.S.4.9
- 7.
Earth and Space ScienceDomain
Earth's Systems: Processes that Shape the Earth
- 10.
Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.S.4.10
- 11.
Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.S.4.11
- 12.
Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.S.4.12
- 13.
Analyze and interpret data from maps to describe patterns of Earth's geological features.S.4.13
- 10.
Engineering, Technology, and Applications of ScienceDomain
Engineering Design
- 14.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.EDS.4.14
- 15.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.EDS.4.15
- 16.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.EDS.4.16
- 14.
Frequently asked questions
- What grade levels do these standards cover?
- Grade 4
- When were these standards adopted?
- 2022
- Where can I read the official document?
- West Virginia College- and Career-Readiness Standards for Science
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