High School Computer Illustration and Graphics

Other Indiana CTE sets

Students integrate visual arts techniques, as well as, elements and principles of design to develop graphic art. StandardsCore Standard 1 

  • 1

    Identify and apply effective design solutions based on contentCIG-1.1 

  • 2

      Discuss the importance of proper research, brainstorming, and thumbnails CIG-1.2

  • 3

     Evaluate the aesthetics of graphic design CIG-1.3

  • 4

     Given the target audience, the student will be able to show the importance of assessment in the advertising media industry CIG-1.4

  • 5

     Explain the elements of visual design unique to the commercial art and graphic designCIG-1.5

  • 6

      List and describe the components of a design CIG-1.6

  • 7

     Apply brainstorming techniques to develop many possible solutions CIG-1.7

  • 8

     Explain the human, social and environmental issues that affect the design solutions CIG-1.8

  • 9

     Analyze ethical issues in choosing design solutions CIG-1.9

  • 10

     Analyze the effective use of symbols, elements, principles, and media using appropriate terminology CIG-1.10

  • 11

     Evaluate the effectiveness of elements and principles in other design solutions and use this evaluation toward personal work

Students perform basic computer operation for use in computer graphic software.Core Standard 2

  • 1

    Navigate within the computer’s operating environment CIG-2.1 

  • 2

     Utilize the hardware components of the computer effectively CIG-2.2

  • 3

     Begin, define, and solve challenging visual problems, demonstrating skill and in-depth understanding of media and processes CIG-2.3

  • 4

     Integrate data from various software applications CIG-2.4

  • 5

     Access information using electronic sourcesCIG-2.5

  • 6

      Demonstrate basic knowledge of the Internet CIG-2.6

  • 7

     Distinguish among the various forms of intellectual property rightsCIG-2.7

Students apply and adapt project management methodology to meet customer needs.Core Standard 3 

  • 1

     Apply project management principles CIG-3.1

  • 2

      Evaluate project management methodologies CIG-3.2

  • 3

     Demonstrate monitoring of a project’s progress CIG-3.3

  • 4

     Gather data and identify client requirements and scope of work CIG-3.5 Develop project concept proposal planCIG-3.4

  • 5

     Develop project concept proposal plan CIG-3.5

 Students utilize digital image equipment and editing software to use in graphic design.Core Standard 4

  • 1

     Identify standard hardware platform components and configurations CIG-4.1

  • 2

    Identify memory and storage requirements CIG-4.2 

  • 3

     Identify computer architecture requirements for digital imaging CIG-4.3

  • 4

     Explain how a digital image is generated, archived, and managedCIG-4.4

  • 5

     Compare performance of different types of image acquisition hardware CIG-4.5

  • 6

     Operate digital imaging equipment and move images from equipment to computer software CIG-4.6

  • 7

     Apply image techniques that enhance the quality of an image or graphicCIG-4.7

Students create graphic products using desktop publishing software to understand publishing basics.Core Standard 5 

  • 1

    Evaluate the purposes, functions and features of desktop publishing softwareCIG-5.1

  • 2

      Demonstrate desktop publishing software skills CIG-5.2

  • 3

     Import, manipulate and integrate data and graphic imagesCIG-5.3

  • 4

     Apply principles and techniques of publication design and layout  CIG-5.4

  • 5

    Apply knowledge of typography to enhance publications using different fonts, styles, attributes, justification, etcCIG-5.5 

 Students create layouts using design software to demonstrate knowledge of design.Core Standard 6

  • 1

     Integrate human factors and user interface in visual design CIG-6.1

  • 2

     Evaluate visual appeal of designCIG-6.2

  • 3

      Demonstrate knowledge of the principles and elements of design and their relationship to each other CIG-6.3

  • 4

     Distinguish the differences in using a template verse a manual layout techniques CIG-6.4

  • 5

     Apply color theory for emotional impact CIG-6.5

  • 6

     Demonstrate knowledge of applying principles of basic composition CIG-6.6

  • 7

     Demonstrate basic technical art skills in both traditional and electronic forms CIG-6.7

  • 8

    Assess how the technical limitations of the medium affect content and styleCIG-6.8 

Students adapt and apply 2D and 3D skills to create animations.Core Standard 7 

  • 1

     Create 2D and 3D computer graphics CIG-6.1

  • 2

     Evaluate visual appeal of design in computer graphicsCIG-6.2

  • 3

      Alter images using an image manipulation program CIG-6.3

  • 4

     Integrate various special effects to images, graphics, typography, and photos CIG-6.4

  • 5

     Utilize the basic principles of 2-D animation CIG-6.5

  • 6

    Create real-time Virtual Reality Mark-up Language (VRML) 3-D animationCIG-6.6 

  • 7

      Explain how to convert objects from two-dimensional to three-dimensional CIG-6.7

  • 8

     Compare/contrast flat shading, curved shading, ray tracing, and radiosity methods CIG-6.8

  • 9

     Follow basic animation principles CIG-6.10 Demonstrate knowledge of virtual environmentCIG-6.9

Frequently asked questions

What grade levels do these standards cover?
Grade 10
Where can I read the official document?
Indiana Department of Education Course Titles

Keep exploring

Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.

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