Game & Simulation Design (2026)
Other Florida CTE sets
- Agriculture, Food, and Natural Resources: Exploration of Agriscience
- Agriculture, Food, and Natural Resources: Introduction to Agriscience
- Agriculture, Food, and Natural Resources: Orientation to Agriscience
- Arts, A/V Technology & Communications (2021): Careers in Fashion and Interior Design
- Business Keyboarding: Grades 6-8
- Business Management & Administration (2023-24): Computer Applications in Business 1 (8200520)
- Business Management & Administration (2023-24): Computer Applications in Business 3 (8200211)
- Business Management & Administration (2023-24): Computer Applications in Business 4 (8200212)
- Business Management and Administration: Computer Applications in Business 2
- Engineering & Technology Education (2023-24): Exploration of Aerospace Technology and Career Planning (8600052)
- Engineering & Technology Education (2023-24): Exploration of Communications Technology (8600030)
- Engineering & Technology Education (2023-24): Exploration of Engineering Technology (8600060)
- Engineering & Technology Education (2023-24): Exploration of Production Technology (8600040)
- Engineering & Technology Education (2023-24): Exploration of Robotics Technology (8600070)
- Engineering & Technology Education (2023-24): Exploring Technology (860020)
- Information & Communications Technology (ICT) Essentials 1 (2024)
- Information & Communications Technology (ICT) Essentials 2 (2024)
- Information & Conmmunications Technology (ICT) Essentials 3 (2024)
- Information Technology (2024-25): Coding Fundamentals (9009200)
- Information Technology (2024-25): Digital Discoveries in Society (9009600)
- Information Technology (2024-25): Fundamentals of Web & Software Development (9009500)
- Information Technology: Digital Discoveries in Society
- Middle School CTE: Information and Communications Technology (ICT) Essentials 1 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 2 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 3 (2024)
- Middle School CTE: Intro to Art, A/V Technology and Communication
- Middle School CTE: Introduction to Technology
- Agriculture, Food, and Natural Resources: Fundamentals of Agriculture, Food, and Natural Resource Systems (8021300)
- Foundations of Culinary Careers: Fundamentals of Culinary Careers
- Foundations of Culinary Careers: Culinary Careers Grade 8
- Information Technology (2023-24): Computer Fundamentals (9003410)
- Accounting Applications 1 (2022)
- Accounting Applications 2 (2022)
- Accounting Applications 3 (2022)
- Agricultural Communications 2
- Agricultural Communications 3
- Agriculture, Food and Natural Resources: Animal Science and Services 2: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 3: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 4: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 5: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 6: Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 1 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 2 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 3 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 4 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 5 (2021): Grades 9-12
- Agriculture, Food, and Natural Resources: Agriscience Foundations
- Agriculture, Food, and Natural Resources: Agriscience Foundations 1 (2024-2025)
- Agriculture, Food, and Natural Resources: Horticulture Science 3 (2015-2016)
- Agriculture, Food, and Natural Resources: Introduction to Natural Resources
- Agriculture, Food, and Natural Resources: Introductory Horticulture 2 (2015-2016)
- Agriculture, Food, and Natural Resources: Natural Resource Technology
- Agriscience Foundations 1 (2026)
- Allied Health Assisting 3
- Arts, A/V Technology & Communications (2021): Commercial Art Technology
- Arts, A/V Technology & Communications (2021): Digital Media/Multimedia Design
- Arts, A/V Technology & Communications (2021): TV Production 1 & 2
- Arts, A/V Technology & Communications (2024): Digital Video Technology 1
- Arts, A/V Technology & Communications (2024): Digital Video Technology 2
- Arts, A/V Technology & Communications (2024): Digital Video Technology 3
- Arts, A/V Technology & Communications (2024): Digital Video Technology 4
- Avionics Fundamentals 1 (2026)
- Business Management and Law (2022)
- Business Ownership
- Business Ownership (2022)
- Care and Prevention of Athletic Injuries (2024)
- Computer Integrated Manufacturing (2024)
- Cooperative Diversified Education - OJT (2024)
- Digital Business Foundations (2026)
- Digital Cinema Production 1
- Digital Cinema Production 2
- Digital Cinema Production 3
- Digital Cinema Production 4
- Digital Cinema Production 5
- Digital Design 1 (2025)
- Digital Design 1 (2026)
- Digital Design 2 (2025)
- Digital Design 2 (2026)
- Digital Design 3 (2025)
- Digital Design 3 (2026)
- Digital Design 4 (2025)
- Digital Design 4 (2026)
- Digital Design 5 (2025)
- Digital Design 5 (2026)
- Digital Information Technology (2018)
- Digital Information Technology (2022)
- Digital Media/Multimedia Design: Digital Media/Multimedia Foundations 1 (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Motion Graphics Production (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Print Production (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Web Production (2026)
- Early Childhood Education
- Electrocardiograph Technician 3
- Emergency Medical Responder 3
- Engineering & Technology Education (2024-25): Engineering Design and Development (8600650)
- Florida's Career Readiness Skills for CTE Programs (2026)
- Foundations of Journalism (2026)
- Game & Simulation Foundations (2024)
- Game & Simulation Programming (2026)
- Health Science Anatomy & Physiology (2024)
- Health Science Foundations (2024)
- Hospitality & Tourism (2024): Introduction to Hospitality and Tourism
- Hospitality and Tourism Entrepreneurship (2026)
- Hospitality and Tourism Marketing Management (2026)
- Human Body Systems
- Information Technology: Digital Design 1
- Introduction to Hospitality and Tourism (2026)
- Marketing Applications (2022)
- Marketing Essentials (2022)
- Marketing Essentials (2022)
- Marketing Management (2022)
- Multi-User Game & Simulation Programming (2026)
- Nurse Assisting 3 (2024)
- Personal Financial Literacy (2024): Grades 9-12
- Technology for Hospitality and Tourism (2026)
- Agriculture, Food and Natural Resources: Advanced Concepts of Agriscience: Grades 11-12
- Architecture and Construction (2021): Building Trades and Construction Design Technology
- Arts, A/V Technology & Communications (2021): Digital Media/Multimedia Design
- Arts, A/V Technology & Communications (2024): Digital Video Technology 5
- Business Management & Administration (2021): Accounting Operations
- Education & Training (2021): Child Care Center Operations
- Health Science (2021): Central Sterile Processing Technician
- Hospitality & Tourism (2021): Baking & Pastry Arts
- Human Services (2021): Barbering
- Information Technology (2020): Applied Cybersecurity
- Information Technology (2021): Applied Information Technology
- Information Technology: Introduction to Information Technology
- Manufacturing (2021): Machining Technologies
- Specialized Career Instruction - Comprehensive
- Transportation, Distribution & Logistics (2021): Advanced Automotive Service Technology
Other Florida CTE sets
- Agriculture, Food, and Natural Resources: Exploration of Agriscience
- Agriculture, Food, and Natural Resources: Introduction to Agriscience
- Agriculture, Food, and Natural Resources: Orientation to Agriscience
- Arts, A/V Technology & Communications (2021): Careers in Fashion and Interior Design
- Business Keyboarding: Grades 6-8
- Business Management & Administration (2023-24): Computer Applications in Business 1 (8200520)
- Business Management & Administration (2023-24): Computer Applications in Business 3 (8200211)
- Business Management & Administration (2023-24): Computer Applications in Business 4 (8200212)
- Business Management and Administration: Computer Applications in Business 2
- Engineering & Technology Education (2023-24): Exploration of Aerospace Technology and Career Planning (8600052)
- Engineering & Technology Education (2023-24): Exploration of Communications Technology (8600030)
- Engineering & Technology Education (2023-24): Exploration of Engineering Technology (8600060)
- Engineering & Technology Education (2023-24): Exploration of Production Technology (8600040)
- Engineering & Technology Education (2023-24): Exploration of Robotics Technology (8600070)
- Engineering & Technology Education (2023-24): Exploring Technology (860020)
- Information & Communications Technology (ICT) Essentials 1 (2024)
- Information & Communications Technology (ICT) Essentials 2 (2024)
- Information & Conmmunications Technology (ICT) Essentials 3 (2024)
- Information Technology (2024-25): Coding Fundamentals (9009200)
- Information Technology (2024-25): Digital Discoveries in Society (9009600)
- Information Technology (2024-25): Fundamentals of Web & Software Development (9009500)
- Information Technology: Digital Discoveries in Society
- Middle School CTE: Information and Communications Technology (ICT) Essentials 1 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 2 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 3 (2024)
- Middle School CTE: Intro to Art, A/V Technology and Communication
- Middle School CTE: Introduction to Technology
- Agriculture, Food, and Natural Resources: Fundamentals of Agriculture, Food, and Natural Resource Systems (8021300)
- Foundations of Culinary Careers: Fundamentals of Culinary Careers
- Foundations of Culinary Careers: Culinary Careers Grade 8
- Information Technology (2023-24): Computer Fundamentals (9003410)
- Accounting Applications 1 (2022)
- Accounting Applications 2 (2022)
- Accounting Applications 3 (2022)
- Agricultural Communications 2
- Agricultural Communications 3
- Agriculture, Food and Natural Resources: Animal Science and Services 2: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 3: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 4: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 5: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 6: Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 1 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 2 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 3 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 4 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 5 (2021): Grades 9-12
- Agriculture, Food, and Natural Resources: Agriscience Foundations
- Agriculture, Food, and Natural Resources: Agriscience Foundations 1 (2024-2025)
- Agriculture, Food, and Natural Resources: Horticulture Science 3 (2015-2016)
- Agriculture, Food, and Natural Resources: Introduction to Natural Resources
- Agriculture, Food, and Natural Resources: Introductory Horticulture 2 (2015-2016)
- Agriculture, Food, and Natural Resources: Natural Resource Technology
- Agriscience Foundations 1 (2026)
- Allied Health Assisting 3
- Arts, A/V Technology & Communications (2021): Commercial Art Technology
- Arts, A/V Technology & Communications (2021): Digital Media/Multimedia Design
- Arts, A/V Technology & Communications (2021): TV Production 1 & 2
- Arts, A/V Technology & Communications (2024): Digital Video Technology 1
- Arts, A/V Technology & Communications (2024): Digital Video Technology 2
- Arts, A/V Technology & Communications (2024): Digital Video Technology 3
- Arts, A/V Technology & Communications (2024): Digital Video Technology 4
- Avionics Fundamentals 1 (2026)
- Business Management and Law (2022)
- Business Ownership
- Business Ownership (2022)
- Care and Prevention of Athletic Injuries (2024)
- Computer Integrated Manufacturing (2024)
- Cooperative Diversified Education - OJT (2024)
- Digital Business Foundations (2026)
- Digital Cinema Production 1
- Digital Cinema Production 2
- Digital Cinema Production 3
- Digital Cinema Production 4
- Digital Cinema Production 5
- Digital Design 1 (2025)
- Digital Design 1 (2026)
- Digital Design 2 (2025)
- Digital Design 2 (2026)
- Digital Design 3 (2025)
- Digital Design 3 (2026)
- Digital Design 4 (2025)
- Digital Design 4 (2026)
- Digital Design 5 (2025)
- Digital Design 5 (2026)
- Digital Information Technology (2018)
- Digital Information Technology (2022)
- Digital Media/Multimedia Design: Digital Media/Multimedia Foundations 1 (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Motion Graphics Production (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Print Production (2026)
- Digital Media/Multimedia Design: Digital Media/Multimedia Web Production (2026)
- Early Childhood Education
- Electrocardiograph Technician 3
- Emergency Medical Responder 3
- Engineering & Technology Education (2024-25): Engineering Design and Development (8600650)
- Florida's Career Readiness Skills for CTE Programs (2026)
- Foundations of Journalism (2026)
- Game & Simulation Foundations (2024)
- Game & Simulation Programming (2026)
- Health Science Anatomy & Physiology (2024)
- Health Science Foundations (2024)
- Hospitality & Tourism (2024): Introduction to Hospitality and Tourism
- Hospitality and Tourism Entrepreneurship (2026)
- Hospitality and Tourism Marketing Management (2026)
- Human Body Systems
- Information Technology: Digital Design 1
- Introduction to Hospitality and Tourism (2026)
- Marketing Applications (2022)
- Marketing Essentials (2022)
- Marketing Essentials (2022)
- Marketing Management (2022)
- Multi-User Game & Simulation Programming (2026)
- Nurse Assisting 3 (2024)
- Personal Financial Literacy (2024): Grades 9-12
- Technology for Hospitality and Tourism (2026)
- Agriculture, Food and Natural Resources: Advanced Concepts of Agriscience: Grades 11-12
- Architecture and Construction (2021): Building Trades and Construction Design Technology
- Arts, A/V Technology & Communications (2021): Digital Media/Multimedia Design
- Arts, A/V Technology & Communications (2024): Digital Video Technology 5
- Business Management & Administration (2021): Accounting Operations
- Education & Training (2021): Child Care Center Operations
- Health Science (2021): Central Sterile Processing Technician
- Hospitality & Tourism (2021): Baking & Pastry Arts
- Human Services (2021): Barbering
- Information Technology (2020): Applied Cybersecurity
- Information Technology (2021): Applied Information Technology
- Information Technology: Introduction to Information Technology
- Manufacturing (2021): Machining Technologies
- Specialized Career Instruction - Comprehensive
- Transportation, Distribution & Logistics (2021): Advanced Automotive Service Technology
Create a working game or simulation as part of a team. The student will be able to:28.0
- 1
Create a storyboard describing the essential elements, plot, flow, and functions of the game/simulation.28.01
- 2
Create a design specification document to include interface and delivery choices, rules of play, navigation functionality, scoring, media choices, start and end of play, special features, and development team credits.28.02
- 3
Using a simple game development tool, create a game or simulation.28.03
- 4
Present the game or simulation.28.04
Create a game design production plan that describes the game play, outcomes, controls, interface and artistic style of a video game. The student will be able to:29.0
- 1
Use industry standard game design production documents to create a game design production plan.29.01
Categorize the different gaming genres. The student will be able to:30.0
- 1
Research, compare and categorize the different gaming genres.30.01
- 2
Analyze examples of different gaming genres.30.02
- 3
Define and use the necessary vocabulary related to gaming and the different genres.30.03
Identify popular games and identify commonality between them. The student will be able to:31.0
- 1
Analyze and deconstruct game environments and interactions.31.01
- 2
Compare and contrast the top selling video games in terms of player interaction, plot complexity, and reward.31.02
- 3
Categorize gameplay elements by player type (killer, talker, explorer and achiever).31.03
Understand the general procedure and requirements of game design. The student will be able to:32.0
- 1
Describe the design process from conception to production.32.01
- 2
Explain the iterative nature of game design through the different stages of design iterations including pre-alpha, alpha, beta, release candidate, going gold and support.32.02
- 3
Develop design plans, for example, character sketches, documentation and storyboards for proposed games.32.03
Understand the general principles of storytelling for game design. The student will be able to:33.0
- 1
Identify the essential elements of a story.33.01
- 2
Describe how creative writing is used as a game design tool.33.02
- 3
Compare and contrast methods of delivering a story in a game.33.03
Understand character archetypes and character design. The student will be able to:34.0
- 1
Research and identify common character archetypes used in computer games.34.01
- 2
Design character prototypes to physically match archetype.34.02
- 3
Create character backstory and profile.34.03
Develop a game design document. The student will be able to:35.0
- 1
Create a game strategy overview, character overview, and storyboard overview.35.01
- 2
Define the rules of play and multi-player options.35.02
- 3
Define strategic positioning of game immersion dynamics and psychological effect.35.03
- 4
Describe how game layout charts are used in game design.35.04
- 5
Understand the use of storyboards in the game design industry with regard to environmental illustrations, level designs, character designs, model sheets and GUI designs.35.05
Understand the process of creating and designing player choice and other game designer strategy considerations. The student will be able to:36.0
- 1
Describe the use of artificial intelligence challenges in game design and the need for giving the player rest time between challenges.36.01
- 2
Evaluate the impact of randomness in game design especially as it pertains to pattern recognition.36.02
- 3
Identify techniques used in the industry to help the player to navigate.36.03
- 4
Discuss the principles of player-centric design.36.04
- 5
Examine and discuss design elements that encourage continuous active engagement both mental and physical.36.05
- 6
Analyze design elements that maintain player interest and vary the degree of challenge.36.06
- 7
Discuss the need for a balance of design elements for the purpose of rewarding and frustrating players.36.07
Create and design the game flow as it relates to story and plot. The student will be able to:37.0
- 1
Identify techniques of introducing the story plot and beginning play.37.01
- 2
Describe story plot development techniques for the middle of play in game design.37.02
- 3
Analyze and discuss planning techniques for climax and finale of games.37.03
Assess common principles and procedures in game flow design. The student will be able to:38.0
- 1
Assess missions and scenarios game flow techniques.38.01
- 2
Describe common use of mission design and campaigns.38.02
- 3
Evaluate usage of static versus dynamic campaigns.38.03
Describe player challenge rule creation elements. The student will be able to:39.0
- 1
Research common design methods for clearing obstacles or series of obstacles.39.01
- 2
Describe common design elements introducing skill, luck and combinations including escalating challenges to games.39.02
- 3
Identify common design elements used to vary weapons, characters and tools.39.03
- 4
Discuss the incorporation of risk reward and adaptive challenges (AI).39.04
Understand the use of inventory systems in game design. The student will be able to:40.0
- 1
Discuss the various methods of describing items in player’s inventory in contemporary game design.40.01
- 2
Review and discuss industry methods of communicating how inventory items can have an effect on game play.40.02
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- Where can I read the official document?
- Game/Simulation/Animation Programming
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More Florida CTE sets
CTE- Agriculture, Food, and Natural Resources: Exploration of Agriscience
- Agriculture, Food, and Natural Resources: Introduction to Agriscience
- Agriculture, Food, and Natural Resources: Orientation to Agriscience
- Arts, A/V Technology & Communications (2021): Careers in Fashion and Interior Design
- Business Keyboarding: Grades 6-8
- Business Management & Administration (2023-24): Computer Applications in Business 1 (8200520)
- Business Management & Administration (2023-24): Computer Applications in Business 3 (8200211)
- Business Management & Administration (2023-24): Computer Applications in Business 4 (8200212)
- Business Management and Administration: Computer Applications in Business 2
- Engineering & Technology Education (2023-24): Exploration of Aerospace Technology and Career Planning (8600052)
- Engineering & Technology Education (2023-24): Exploration of Communications Technology (8600030)
- Engineering & Technology Education (2023-24): Exploration of Engineering Technology (8600060)
- Engineering & Technology Education (2023-24): Exploration of Production Technology (8600040)
- Engineering & Technology Education (2023-24): Exploration of Robotics Technology (8600070)
- Engineering & Technology Education (2023-24): Exploring Technology (860020)
- Information & Communications Technology (ICT) Essentials 1 (2024)
- Information & Communications Technology (ICT) Essentials 2 (2024)
- Information & Conmmunications Technology (ICT) Essentials 3 (2024)
- Information Technology (2024-25): Coding Fundamentals (9009200)
- Information Technology (2024-25): Digital Discoveries in Society (9009600)
- Information Technology (2024-25): Fundamentals of Web & Software Development (9009500)
- Information Technology: Digital Discoveries in Society
- Middle School CTE: Information and Communications Technology (ICT) Essentials 1 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 2 (2024)
- Middle School CTE: Information and Communications Technology (ICT) Essentials 3 (2024)
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- Middle School CTE: Introduction to Technology
- Agriculture, Food, and Natural Resources: Fundamentals of Agriculture, Food, and Natural Resource Systems (8021300)
- Foundations of Culinary Careers: Fundamentals of Culinary Careers
- Foundations of Culinary Careers: Culinary Careers Grade 8
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- Accounting Applications 2 (2022)
- Accounting Applications 3 (2022)
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- Agricultural Communications 3
- Agriculture, Food and Natural Resources: Animal Science and Services 2: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 3: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 4: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 5: Grades 9-12
- Agriculture, Food and Natural Resources: Animal Science and Services 6: Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 1 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 2 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 3 (2021): Grades 9-12
- Agriculture, Food and Natural Resources: Veterinary Assisting 4 (2021): Grades 9-12
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- Agriculture, Food, and Natural Resources: Agriscience Foundations
- Agriculture, Food, and Natural Resources: Agriscience Foundations 1 (2024-2025)
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- Agriculture, Food, and Natural Resources: Introductory Horticulture 2 (2015-2016)
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- Agriscience Foundations 1 (2026)
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- Emergency Medical Responder 3
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