Digital Design and Media Production

Other Texas CTE sets

Knowledge and skills.DDMP

  • 1

    Creativity and innovation. The student employs a creative design process to create original projects as they relate to purposes and audiences. The student is expected to:DDMP.1

    1. A

      create designs for defined projects such as graphics, logos, and page layouts;  DDMP.1A

    2. B

      apply design elements and typography standards; and  DDMP.1B

    3. C

      use visual composition principles.  DDMP.1C

  • 2

    Communication and collaboration. The student understands professional digital media communications strategies. The student is expected to:DDMP.2

    1. A

      adapt the language and design of a project for audience, purpose, situation, and intent;  DDMP.2A

    2. B

      organize oral, written, and graphic information into formal and informal publications;  DDMP.2B

    3. C

      interpret and communicate information to multiple audiences; and  DDMP.2C

    4. D

      collaborate to create original projects, including seeking and responding to advice from others such as peers or experts in the creation and evaluation process.  DDMP.2D

  • 3

    Research and information fluency. The student uses a variety of strategies to plan, obtain, evaluate, and use valid information. The student is expected to:  DDMP.3

    1. A

      obtain print and digital information such as graphics, audio, and video from a variety of resources while citing the sources;  DDMP.3A

    2. B

      evaluate information for accuracy and validity; and  DDMP.3B

    3. C

      present accurate information using techniques appropriate for the intended audience.DDMP.3C

  • 4

    Critical thinking, problem solving, and decision making. The student implements problem-solving methods using critical-thinking skills to plan, implement, manage, and evaluate projects; solve problems; and make informed decisions using appropriate digital tools and resources. The student is expected to:DDMP.4

    1. A

      employ critical-thinking and interpersonal skills to solve problems and make decisions through planning and gathering, interpreting, and evaluating data;  DDMP.4A

    2. B

      identify and organize the tasks for completion of a project using the most appropriate digital tools;  DDMP.4B

    3. C

      distinguish design requirements as they relate to the purposes and audiences of a project and apply appropriate design elements;  DDMP.4C

    4. D

      seek and respond to input from others, including peers, teachers, and outside collaborators;  DDMP.4D

    5. E

      evaluate a process and project both independently and collaboratively and make suggested revisions; and  DDMP.4E

    6. F

      transfer critical-thinking, problem-solving, and decision-making processes when using new technologies.  DDMP.4F

  • 5

    Digital citizenship. The student complies with standard practices and behaviors and upholds legal and ethical responsibilities. The student is expected to:DDMP.5

    1. A

      examine copyright and fair use guidelines with regard to print and digital media;DDMP.5A

    2. B

      model ethical and legal acquisition and use of digital resources such as licensing and established methods of citing sources;  DDMP.5B

    3. C

      demonstrate proper digital etiquette, personal security guidelines, use of network resources, and application of the district's acceptable use policy for technology; andDDMP.5C

    4. D

      identify and demonstrate positive personal qualities such as flexibility, open-mindedness, initiative, listening attentively to speakers, willingness to learn new knowledge and skills, and pride in quality work.DDMP.5D

  • 6

    Technology operations and concepts. The student uses technology concepts, systems, and operations as appropriate for a project. The student is expected to:DDMP.6

    1. A

      define the purpose of a product and identify the specified audience;DDMP.6A

    2. B

      demonstrate appropriate project management to:  DDMP.6B

      1. i

        create a plan for a media project such as a storyboard, stage development, and identification of equipment and resources; and  DDMP.6B.i

      2. ii

        evaluate design, content delivery, purpose, and audience throughout a project's timeline and make suggested revisions until completion of the project;  DDMP.6B.ii

    3. C

      use hardware, software, and information appropriate to a project and its audience to:  DDMP.6C

      1. i

        acquire readily available digital information, including text, audio, video, and graphics, citing the sources;  DDMP.6C.i

      2. ii

        create digital content through the use of various devices such as video camera, digital camera, scanner, microphone, interactive whiteboard, video capture, and musical instrument;  DDMP.6C.ii

      3. iii

        collaborate via online tools such as blogs, discussion boards, email, and online learning communities;  DDMP.6C.iii

      4. i

        make decisions regarding the selection and use of software, taking into consideration operating system platform, quality, appropriateness, effectiveness, and efficiency;  DDMP.6C.iv

      5. v

        delineate and make necessary adjustments regarding compatibility issues, including digital file formats and cross-platform connectivity; and  DDMP.6C.v

      6. vi

        demonstrate the ability to import and export elements from one program to another;  DDMP.6C.vi

    4. D

      use digital typography standards such as:  DDMP.6D

      1. i

        one space after punctuation, the use of em- and en-dashes, and smart quotation marks;DDMP.6D.i

      2. ii

        categories of type, font, size, style, and alignment appropriate for the task;DDMP.6D.ii

      3. iii

        type techniques such as drop cap, decorative letters, or embedded text frames as graphic elements;DDMP.6D.iii

      4. iv

        leading and kerning, automatic text flow into linked columns, widows and orphans, and text wrap; and  DDMP.6D.iv

      5. v

        type measurement for inches and picas;  DDMP.6D.v

    5. E

      apply design and layout principles and techniques to:  DDMP.6E

      1. i

        incorporate the principles of design, including balance, contrast, dominant element, white space, consistency, repetition, alignment, and proximity;DDMP.6E.i

      2. ii

        apply the elements of design, including text, graphics, and white space;DDMP.6E.ii

      3. iii

        apply color principles appropriate to the product in order to communicate the mood for the specific audience;DDMP.6E.iii

      4. iv

        identify the parts of pages, including inside margin, outside margin, and gutter;DDMP.6E.iv

      5. v

        create a master template, including page specifications and other repetitive elements; andDDMP.6E.v

      6. vi

        use style sheets, including a variety of type specifications such as typeface, style, size, alignment, indents, and tabs;DDMP.6E.vi

    6. F

      demonstrate appropriate use of digital photography and editing to:DDMP.6F

      1. i

        use digital photography equipment to capture still-shot images that incorporate various photo composition techniques, including lighting, perspective, candid versus posed, rule of thirds, and filling the frame;DDMP.6F.i

      2. ii

        transfer digital images from equipment to the computer; and  DDMP.6F.ii

      3. iii

        demonstrate image enhancement techniques such as feathering, layering, color enhancement, and image selection using appropriate digital manipulation software;  DDMP.6F.iii

    7. G

      demonstrate appropriate use of videography equipment and techniques to:  DDMP.6G

      1. i

        use digital photography equipment to capture video that incorporates video principles such as lighting, zooming, panning, and stabilization;  DDMP.6G.i

      2. ii

        transfer video from equipment to the computer;  DDMP.6G.ii

      3. iii

        demonstrate videographic enhancement and editing techniques such as transitions, zooming, content editing, and synchronizing audio and video using appropriate digital manipulation software; and  DDMP.6G.iii

      4. iv

        export video in digital formats to be used in various delivery systems such as podcasting, downloadable media, embedding, and streaming; and  DDMP.6G.iv

    8. H

      deploy digital media into print, web, and video products to:  DDMP.6H

      1. i

        produce digital files in various formats such as portable document format (PDF), portable network graphics (PNG), and HyperText Markup Language (HTML);  DDMP.6H.i

      2. ii

        publish integrated digital content such as video, audio, text, graphics, and motion graphics following appropriate digital etiquette standards;  DDMP.6H.ii

      3. iii

        publish and share projects using online methods such as social media and collaborative sites;  DDMP.6H.iii

      4. iv

        incorporate various digital media into a printed document such as a newsletter, poster, or report;  DDMP.6H.iv

      5. v

        use printing options such as tiling, color separations, and collation; and  DDMP.6H.v

      6. vi

        collect and organize student-created products to build an individual portfolio.DDMP.6H.vi

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
Where can I read the official document?
Texas Education Agency

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