Video Game Programing

Other Texas CTE sets

Knowledge and Skills. VIDEOGD2

  • 1

    The student demonstrates professional standards/employability skills as required by business and industry. The student is expected to:VIDEOGD2.1

    1. A

      identify and demonstrate positive work behaviors and personal qualities needed to be employable;VIDEOGD2.1A

    2. B

      demonstrate skills such as building a resume related to seeking and applying for employment;VIDEOGD2.1B

    3. C

      create a career portfolio to document information such as work experiences, licenses, certifications, and work samples; and VIDEOGD2.1C

    4. D

      compare and evaluate employment opportunities in the game programming industry.VIDEOGD2.1D

  • 2

    The student applies programming skills related to software development and computer programming. The student is expected to:VIDEOGD2.2

    1. A

      develop software applications;VIDEOGD2.2A

    2. B

      analyze the basic programming structure of application and be able to debug, compile, and run an application;VIDEOGD2.2B

    3. C

      create, name, and assign values to variables; VIDEOGD2.2C

    4. D

      create custom methods that can return values and take parameters; VIDEOGD2.2D

    5. E

      apply common built-in objects and reference types; VIDEOGD2.2E

    6. F

      apply common programming statements to implement flow control, looping, and exception handling; VIDEOGD2.2F

    7. G

      create, initialize, and use collections; and VIDEOGD2.2G

    8. H

      design and create custom class-constructors and use the object-oriented techniques of inheritance, abstraction, polymorphism, and encapsulation.VIDEOGD2.2H

  • 3

    The student applies game development skills. The student is expected to: VIDEOGD2.3

    1. A

      demonstrate significant understanding of game development tools including graphic design, game engines, animation, editors, and programingVIDEOGD2.3A

    2. B

      apply core programming logic and techniques that are used in building games; VIDEOGD2.3B

    3. C

      identify the code, structure, and layout of a fully functional role-playing game; VIDEOGD2.3C

    4. D

      create and customize new game elements such as characters, items, chests, quests, and monsters; VIDEOGD2.3D

    5. E

      create enhancements to the combat engine logic with role-playing game; VIDEOGD2.3E

    6. F

      research the inner workings of the role-playing game system, for the purpose of modifying simulated game actions; and VIDEOGD2.3F

    7. G

      describe how a two-dimensional tile-based rendering and collision system works to create maps in a game.VIDEOGD2.3G

  • 4

    The student applies creativity, innovation, and critical-thinking skills to video game programming methodology. The student is expected to:VIDEOGD2.4

    1. A

      demonstrate the ability to enhance existing game program(s) by customizing screens, adding levels, adding characters, and adding graphics;VIDEOGD2.4A

    2. B

      create, design, and program original working game features; VIDEOGD2.4B

    3. C

      explain how separated game logic fits together to form a cohesive game application; VIDEOGD2.4C

    4. D

      critique beta applications and provide solutions to fix bugs and ensure performance; VIDEOGD2.4D

    5. E

      conduct a self-evaluation and discuss findings with peersVIDEOGD2.4E

    6. F

      compare projects with the required established game specifics; and VIDEOGD2.4F

    7. G

      interpret technical and increasingly complex programming instructions in order and in detail. VIDEOGD2.4G

  • 5

    The student applies communication and collaboration skills as an individual and as part of a team. The student is expected to:VIDEOGD2.5

    1. A

      demonstrate the concepts of the original game and conduct in-class presentations including demonstration of original game concepts;VIDEOGD2.5A

    2. B

      analyze and solve program errors individually or in teams and collaborate with classmates in problem solving and debugging program errors; and VIDEOGD2.5B

    3. C

      apply technical writing skills to explain game design concepts, document programming logic, and document development processesVIDEOGD2.5C

  • 6

    The student applies the use of appropriate and available digital tools for research and learning. The student is expected to: VIDEOGD2.6

    1. A

      review and research websites, wiki’s, and blogs for appropriate content, ideas, and best practices to engage other users; andVIDEOGD2.6A

    2. B

      investigate websites to explain concepts learned and to reference coding syntax.VIDEOGD2.6B

  • 7

    The student applies engineering, physics, and mathematical concepts critical to game development. The student is expected to:VIDEOGD2.7

    1. A

      discuss and describe the principles of software engineering design within complex functional games;VIDEOGD2.7A

    2. B

      apply the principles of software engineering to enhance a complex functional game including multiple movements and multiple controls;VIDEOGD2.7B

    3. C

      apply the principles of software engineering within a complex fully-functional game/bug free program;VIDEOGD2.7C

    4. D

      reverse engineer existing game functionality to understand game design; and VIDEOGD2.7D

    5. E

      demonstrate the use of mathematics and physics to evaluate behavior in an existing game to enhance core logic.VIDEOGD2.7E

Frequently asked questions

What grade levels do these standards cover?
Grade 10, Grade 11, and Grade 12
Where can I read the official document?
Texas Education Agency

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